Difference between revisions of "Enums in Eiffel"

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Author: [[User:Paulb| Paul Bates]]
 
Author: [[User:Paulb| Paul Bates]]
  

Revision as of 08:39, 14 June 2010

Research: This page describes research about Eiffel, not the actual language specification.

Author: Paul Bates

Preface

Something pondered for years was the question regarding why Eiffel has never embraced Enum types or a variant more in style with the Eiffel paradigm. There have been a number of comments from numerous developers regarding why Enums are "Bad". Most languages exhibit bad ideals and some more than others. The cognition is that if you give a developer a tool to abuse it will be abused and sometimes by the seasoned developers. Generally, seasoned developers have a grasp of the dangers of abusing aspects of a language to gain performance or micro design. However, lessons are learned from those who know better from those that know less. As such bad programming practices creep down the chain until it become a common convention.

In this document I'll outline the potential dangers and the oddities found commonly with the "Enum" type and attempt to dispel them with a solution to implementing Enums in Eiffel. First and foremost, Why does Eiffel need an Enum type...

Why Does Eiffel Need an Enum Type

The reasons are numerous and leaves us asking why they were not approached in the ECMA specification.

As Eiffel evolves and rears its head into the mainstream, its application domain expands. Users, libraries and complexity all grow as a languages does. It has been long said that Eiffel is almost unique in its ability to self-document classes and routines through terse comments and contracts. However, Eiffel for being so terse with commenting, is extremely verbose with class interfaces which can be trying at times.

Example Listing

To demonstrate a number of points here, a real example is going to be used. The example below is code taken from EiffelVision2:

deferred class
    EV_TEXT_ALIGNABLE
 
feature -- Access
 
    text_alignment: INTEGER is
            -- Current alignment.
            -- See class EV_TEXT_ALIGNABLE_CONSTANTS for
            -- possible values.
        require
            not_destroyed: not is_destroyed
        ensure
            bridge_ok: Result = implementation.text_alignment
 
feature -- Status report
 
    is_left_aligned: BOOLEAN is
            -- Is `Current' left aligned?
        require
            not_destroyed: not is_destroyed
 
    is_center_aligned: BOOLEAN is
            -- Is `Current' center aligned?
        require
            not_destroyed: not is_destroyed
 
    is_right_aligned: BOOLEAN is
            -- Is `Current' right aligned?
        require
            not_destroyed: not is_destroyed
 
feature -- Status setting
 
    align_text_center is
            -- Display `text' centered.
        require
            not_destroyed: not is_destroyed
        ensure
            alignment_set: is_center_aligned
 
    align_text_right is
            -- Display `text' right aligned.
        require
            not_destroyed: not is_destroyed
        ensure
            alignment_set: is_right_aligned
 
    align_text_left is
            -- Display `text' left aligned.
        require
            not_destroyed: not is_destroyed
        ensure
            alignment_set: is_left_aligned
 
invariant
    valid_alignment:
        (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment (text_alignment)
 
end

Enums for Brevity

Eiffel can be quite verbose when it comes to its class' interfaces. EV_TEXT_ALIGNABLE demonstates this very well. EV_TEXT_ALIGNABLE contains seven features; three used to query an "alignable" state, three to set it and the final text_alignment attribute used to store a state code according to a constant definition defined elsewhere.

The alternative to the verbose status report and status setting features is to use a class' attribute that represents an object's mode or state. Flags can also be defined in this fashion where bit operations are used to extrapolate meaning. This does not lend itself to a well designed interface. It is much easier for a developer to conceptualize design using a lexicon instead of numerical constants and bit operations. As such, verboseness is inherent in the Eiffel exported interfaces today.

In EV_TEXT_ALIGNMENT there is already an attribute text_alignment, which exhibits the inherent problem with type safety through the lack of an Enum type (discussed futher down.) Not only is a flag attribute present but there are the status setting routines align_text_left, align_text_right and align_text_center. On top of that, for the sake of code clarity for clients there are the status queries is_left_aligned, is_right_aligned and is_center_aligned. The status setting and query routines hide the implementation details of having to know and use EV_TEXT_ALIGNMENT_CONSTANTS, which is a good thing but can also be very frustrating when writing effective code using this interface.

To demonstrate, assume a graphical editor has been developed using EiffelVision2. In the editor the user selects a region of text which should enable tool bar buttons used to manipulate the alignment of the selected region of text.

on_text_selected
    require
        has_selection: has_selection
    local
        l_alignable: EV_TEXT_ALIGNABLE
    do
        l_alignable ?= selected_entity
        if l_alignable /= Void then
            if l_alignable.is_left_aligned then
                active_button := left_aligned_button
            elseif l_alignable.is_center_aligned then
                active_button := center_aligned_button
            elseif l_alignable.is_right_aligned then
                active_button := right_aligned_button
            else
                    -- New alignment not respect!
                check False end
            end
        end
        if active_button /= Void
            alignment_button_group.set_active_button (active_button)
            alignment_button_group.enable_sensitive
        else
            alignment_button_group.disable_sensitive
        end
    end

In the code snippet if...elseif...end has to be used in order to make the correct calls. Here an inspect statement would be much easier to read.

Self Documenting

EV_TEXT_ALIGNABLE.text_alignment also shows yet another problem with using INTEGER or another such numerical type as a form of state representation - it is meaningless! Eiffel's ability to assist developers in self documentation is not apparent here. The only way to realized the underlying meaning of text_alignment is to read the comments, which indicates where to look for the associated constant values associated with an EV_TEXT_ALIGNABLE object's state. This is of course assuming that the developer actually wrote a comment defining where to locate associated state constants.

For documentation, there is the class invariant query function found in EV_TEXT_ALIGNABLE_CONSTANTS.valid_alignment. However only those who wish to descend the implementation EV_TEXT_ALIGNABLE are bothered about the invariant as it only applies to the state validation of an EV_TEXT_ALIGNABLE descended object and not to a client of it. In addition valid_alignment could potentially return True for an non-respected value, but more on this later.

For a simple 3 second readability test. Which of the following code snippets is easier to use?

text_alignment: INTEGER
text_alignment: EV_TEXT_ALIGNMENT

The question was rhetorically, the latter is always the clear winner even with comments. In fact the latter could be used with no comment at all and still be clear to a reader.

Safety

One of the major disadvantages of not having Enum typess is the lack of safety. Safety herer encompassing both type safety and future proofing additional state members.

Type safety doesn't seem the obvious choice of nomenclature but it is apt. When speaking in basic numerical types and associated values type safety doesn't make any sense. When speaking in Enum types it does. INTEGER based status attributes, as seen in the text_alignment attribute above can hold any arbitrary value. It is only the protection of a class invariant that maintains that the value set to text_alignment is correct. Enum types have the ability to be statically checked at compile time so there is no ounce of ambiguity as to what state an Eiffel entity can hold, return or be passed.

A subsequent problem with the class invariant is that comes from the EV_TEXT_ALIGNABLE_CONSTANTS class. valid_alignment being located in another class does not guarantee EV_TEXT_ALIGNABLE's integrity. If an INTEGER constant state is added to EV_TEXT_ALIGNABLE_CONSTANTS, it will probably be a valid state and so added to EV_TEXT_ALIGNABLE_CONSTANTS.valid_alignment. This is extremely bad. Every class using EV_TEXT_ALIGNABLE_CONSTANTS must now respect any additions of the state constants or remain broken according to their contracts. The contracts do not just have to be class invariants. Image a setter routine that is used to set EV_TEXT_ALIGNABLE.text_alignment directly. It also uses EV_TEXT_ALIGNABLE_CONSTANTS.valid_alignement as a precondition. A client of a EV_TEXT_ALIGNABLE derived class knowing of the new states, added to EV_TEXT_ALIGNABLE_CONSTANTS, passes one of the recent additional state constants to that setter. Instead of the precondition failing it passes through, even though EV_TEXT_ALIGNABLE has not been modified to respect the new state constants. Such scenarios are code maintenance nightmares and bring forth a plethora of potential bugs.

With Enum types type-safety is implicit because each state constant is of that Enum type, enforcing static compile-time checking. In addition, all contracts related to the validity of an INTEGER state constant can be removed because runtime checking is made redundant because of the static checking at compile time.

A Quick Enum Conversion

Using an Enum type for the exemplary EV_TEXT_ALIGNMENT, the code is reduced significantly:

deferred class
    EV_TEXT_ALIGNABLE
 
feature -- Access
 
    text_alignment: EV_TEXT_ALIGNMENT assign set_text_alignment
            -- Current alignment.
        require
            not_destroyed: not is_destroyed
 
feature -- Status setting
 
    set_text_alignment (alignment: like text_alignment)
            -- Set `text_alignment' to `alignment'
        require
            not_destroyed: not is_destroyed
        ensure
            alignment_set: text_alignment = alignment
 
end

At first look out of seven features it has been reduced to only two. That alone is a major change in the amount of code that has to be written for a library author. The EV_TEXT_ALIGNABLE is actually deferred so that is also a lot less code an implementor has to write. It does not stop there, with the type safety introduced, by changing text_alignment to use a Enum type instead of an INTEGER, the class invariant has been removed as have the reference comments needed in text_alignment to explain exactly which class needs to be used, containing the constants, to use text_alignment correctly.

An Example

To be more concrete regarding the type-safety, code brevity and future proofing new Enum types could bring, here is an example. The first example is written for Eiffel as it stands now. The example is from a fictitious graphical tool used to modify the text alignment of any EV_TEXT_ALIGNABLE descended widget hosted as a child of a EiffelVision2 window. The important point about the example is that it handles creation, event hookup and event handling automatically.

feature {NONE} -- Initialization
 
    create_alignment_buttons
            -- Create alignment group tool bar buttons
        do
            add_alignment_button (once "left",
                {EV_TEXT_ALIGNMENT_CONSTANTS}.left)
            add_alignment_button (once "center", 
                {EV_TEXT_ALIGNMENT_CONSTANTS}.center)
            add_alignment_button (once "right",
                {EV_TEXT_ALIGNMENT_CONSTANTS}.right)
        end
 
    add_alignment_button (a_name: STRING; a_alignment: INTEGER) is
            -- Creates an adds an alignment tool bar button
        require
            a_name_attached: a_name /= Void
            not_a_name_is_empty: not a_name.is_empty
            valid_alignment:
                (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment (
                    a_alignment)
        local
            button: EV_BUTTON
        do
            create button.make
            button.set_pixmap (pixmap_loader (once "button_" + a_name))
            button.click_action.extend (agent
                on_alignment_button_clicked (a_alignment))
            alignment_group.extend (button)
        end
 
feature {NONE} -- Event handlers
 
    on_alignment_button_clicked (a_alignment: INTEGER) is
            -- Called when an alignment tool bar button is selected
        require
            valid_alignment:
                (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment (
                    a_alignment)
        local
            l_alignable: EV_TEXT_ALIGNABLE
        do
            l_alignable ?= selected_widget
            if l_alignable /= Void then
                inspect a_alignment
                when {EV_TEXT_ALIGNMENT_CONSTANTS}.left then
                    l_alignable.align_text_left
                when {EV_TEXT_ALIGNMENT_CONSTANTS}.center then
                    l_alignable.align_text_center
                when {EV_TEXT_ALIGNMENT_CONSTANTS}.right then
                    l_alignable.align_text_right
 
                    -- No else because if a new alignment is
                    -- added we want an exception to be raised.
 
                end
            end
        end

For a comparison in brevity here is the code using an Enum type:

feature {NONE} -- Initialization
 
    create_alignment_buttons
            -- Create alignment group tool bar buttons.
        do
            (create {EV_TEXT_ALIGNMENT}).items.do_all (agent (a_item: EV_TEXT_ALIGNMENT)
                local
                    button: EV_BUTTON
                do
                    create button.make
                    button.set_pixmap (pixmap_loader (
                        once "button_" + a_item.out))
                    button.click_action.extend (agent
                        on_alignment_button_clicked (a_item))
                    alignment_group.extend (button)
                end)
        end
 
feature {NONE} -- Event handlers
 
    on_alignment_button_clicked (a_alignment: EV_TEXT_ALIGNMENT)
            -- Called when an alignment tool bar button is selected.
        local
            l_alignable: EV_TEXT_ALIGNABLE
        do
            l_alignable ?= selected_widget
            if l_alignable /= Void then
                l_alignable.text_alignment := a_alignment
            end
        end

A feature has been removed and replaced with an inline agent because it can be done using the items feature of an Enum type. Preconditions have also been removed to check the type of alignment because this will be statically checked by the compiler. Brevity and type safety are great additions but the most important here is the Enum type based code respects any new Enum type added at a later date, which the first non-Enum type base code cannot do!

The widget that is alignable is responsible for the adjustment in the display when an alignment is set on it. In the first example code the alignment is set using a routine that corresponds to a constant in another class. If a new constant is added, and a new alignment type established, the application will not show the tool bar button or be able to respect any new type in the general purpose event handler routine. The application author must be vigilantly aware of the changes made to EV_TEXT_ALIGNMENT.

The next problem with the first code example is the precondition contract condition EV_TEXT_ALIGNMENT_CONSTANTS.valid_alignment. The contract will succeed in passing through even through add_alignment_button and on_alignment_button_clicked do not support a new type of alignment! This is because the modifier of EV_TEXT_ALIGNMENT_CONSTANTS will have surely added it to the list of supported alignments. The code is completely broken according to the contract conditions.

In the Enum-type example all these problems disappear. There is no need for the preconditions because of the type safety. The setting of the alignment is delegated directly to the widget itself, so any new style is automatically propagated.

Defining Eiffel Enum Type

I'm not going to propose any syntax for Enum types because it is open for debate about how Enum types should appear in Eiffel, what semantics Enum type will have and to what level of declaration should they be defined for. Enums can be as simple a declaring manifest numerical constants to fully fledged objects.

A Temporary Solution

Enum types can be created in Eiffel as it stands today, albeit not perfectly. I've managed to create psuedo Enum types using Eiffel 6.0, but each Enum type requires a little more from an Enum type author than should be needed. In addition the psuedo Enum types are based on basic numeric classes so Enum type members have to be declared as constants of a basic numeric type. This is not ideal but it works.

A Pseudo Enum Type

Here is the code for a psuedo Enum type:

indexing
    description: "[
        Base Enum implementation.
    ]"
 
deferred class
    ENUM [G -> NUMERIC]
 
inherit
    HASHABLE
        redefine
            default,
            default_create,
            is_equal,
            out
        end
 
    PART_COMPARABLE
        redefine
            default_create,
            is_equal,
            out
        end
 
convert
    item: {G}
 
feature {ENUM} -- Initialization
 
    frozen default_create is
            -- Default initialization
        do
            make ((items[1]).item)
        end
 
    frozen make (n: G) is
            -- Initializes instance from base entity `n'
            --
            -- `n': A numerical value associated with a member of `Current'
        require
            n_is_valid_numeric_value: is_valid_numeric_value (n)
        do
            internal_value := n
        ensure
            internal_value_set: internal_value = n
        end
 
feature -- Access
 
    frozen items: ARRAY [like Current]
            -- Access to all members of `Current'
        local
            l_items: ARRAY [G]
            l_instance: like Current
            l_internal: INTERNAL
            l_id: INTEGER
            l_count, i: INTEGER
            l_assert: BOOLEAN
        do
            create l_internal
            l_id := l_internal.dynamic_type (Current)
            Result ?= internal_items_table.item (l_id)
            if Result = Void then
                check not_internal_items_table_has_l_id: not internal_items_table.has
                    (l_id) end
                l_items := members
                l_count := l_items.count
                create Result.make (1, l_count)
 
                l_assert := {ISE_RUNTIME}.check_assert (False)
                from i := 1 until i > l_count loop
                        -- Does automatic conversion
                    l_instance ?= l_internal.new_instance_of (l_id)
                    l_instance.make (l_items.item (i))
                    Result.put (l_instance, i)
                    i := i + 1
                end
                l_assert := {ISE_RUNTIME}.check_assert (l_assert)
 
                internal_items_table.force (Result, l_id)
            end
        ensure
            result_attached: Result /= Void
            not_result_is_empty: not Result.is_empty
            internal_items_table_has_current: internal_items_table.has (
                (create {INTERNAL}).dynamic_type (Current))
        end
 
    frozen hash_code: INTEGER is
            -- Hash code value
        local
            l_hashable: HASHABLE
        do
            l_hashable ?= internal_value
            if l_hashable /= Void then
                Result := l_hashable.hash_code
            else
                check False end
            end
        end
 
feature {ENUM} -- Access
 
    frozen internal_items_table: HASH_TABLE [ARRAY [ENUM [NUMERIC]], INTEGER] is
            -- Items table used to cache member info.
        once
            create Result.make (1)
        ensure
            result_attached: Result /= Void
        end
 
    frozen internal_value: G
            -- Internal raw value (do not rename!)
 
feature -- Query
 
    is_valid_numeric_value (n: G): BOOLEAN is
            -- Determines if `n' is a value associated with a member of `Current'.
            --
            -- `n': A numerical value to check for validity against members of `Current'.
            -- `Result': True if `n' is a valid member, False otherwise.
        local
            l_assert: BOOLEAN
        do
            Result := True
            l_assert := {ISE_RUNTIME}.check_assert (False)
                -- Kind of a hack but it's the most direct way to check.
                -- `n' is converted into `like Current'
            Result := members.has (n)
            l_assert := {ISE_RUNTIME}.check_assert (l_assert)
        end
 
feature {NONE} -- Factory
 
    members: ARRAY [G] is
            -- Array of all members of `Current'.
            --
            -- Note to Implementers: This function should be a once!
        deferred
        ensure
            result_attached: Result /= Void
            not_result_is_empty: not Result.is_empty
            result_lower_is_one: Result.lower = 1
            result_upper_is_count: Result.upper = Result.count
            result_contains_unique_items: (agent (a_result: ARRAY [G]): BOOLEAN
                require
                    a_result_attached: a_result /= Void
                local
                    l_upper, i: INTEGER
                do
                    Result := True
                    l_upper := a_result.upper
                    from i := a_result.lower until i > l_upper or not Result loop
                        Result := a_result.occurrences (a_result[i]) = 1
                        i := i + 1
                    end
                end).item ([Result])
            same_result: Result = members
        end
 
feature -- Comparison
 
    frozen is_equal (other: like Current): BOOLEAN is
            -- Is `other' attached to an object considered
            -- equal to current object?
            --
            -- `other': Other instance to compare against.
            -- `Result': True if Current is equal to `other', False otherwise.
        local
            l_other: ENUM [G]
        do
            l_other ?= other
            if l_other /= Void then
                Result := internal_value.is_equal (l_other.internal_value)
            end
        end
 
    frozen infix "<" (other: like Current): BOOLEAN
            -- Is current object less than `other'?
            --
            -- `other': Other instance to compare against.
            -- `Result': True if Current is less than `other', False otherwise.
        local
            l_other: ENUM [G]
            l_cc, l_oc: PART_COMPARABLE
        do
            l_other ?= other
            if l_other /= Void then
                l_cc ?= internal_value
                l_oc ?= l_other.internal_value
                if l_cc /= Void and l_oc /= Void then
                    Result := l_cc < l_oc
                end
            end
        end
 
feature -- Conversion
 
    frozen item: G is
            -- `Current' as a {NUMERIC} value
        do
            Result := internal_value
        ensure
            result_set: Result = internal_value
            result_is_valid_numeric_value: is_valid_numeric_value (Result)
        end
 
feature -- Output
 
    out: STRING is
            -- New string containing terse printable representation
            -- of current object
        do
            Result := internal_value.out
        end
 
invariant
    is_valid_numeric_value: is_valid_numeric_value (internal_value)
 
end

A Custom Pseudo Enum Type

The following code shows the declaration of a new psuedo Enum type as possible in Eiffel 6.0:

expanded class
    BORDER_STYLE
 
inherit
    ENUM [NATURAL]
 
create
    default_create,
    make
 
convert
    make ({NATURAL}),
    item: {NATURAL}
 
feature -- Access
 
    none: NATURAL = 1
    flat: NATURAL = 2
    rounded: NATURAL = 3
    embossed: NATURAL = 4
 
feature {NONE} -- Factory
 
    members: ARRAY [NATURAL] is
            -- Array of all members of `Current'
        once
            Result := <<none, flat, rounded, embossed>>
        end
 
end

With psuedo Enum types create declarations, convert declarations and members needs to be implemented and populated correctly.

Using Pseudo Enum Types

And now the usage. Because each psuedo Enum type member is declared as a basic numeric type constant they can be accessed as such.

usage (style: BORDER_STYLE)
    do
        inspect style.item
        when {BORDER_STYLE}.none then
            ...
        when {BORDER_STYLE}.flat then
            ...
        when {BORDER_STYLE}.rounded then
            ...
        when {BORDER_STYLE}.embossed then
            ...
        else
        end
    end

Note, ENUM's item member has to be used with inspect because the compiler does not recognized the psuedo Enum types are constants or the fact that they can be implicitly converted to a constant value.

ENUM also has a feature call items containing all available members of the Enum. With this code can be created as shown in the previous section. Pseudo Enum types, however, there is no good string representation of each member. Using ENUM.out will yield the numerical value of the Enum.

It's a start.