Difference between revisions of "Persistence unified"

(Design orthogonality)
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==Design principles==
 
==Design principles==
The first task is to agree on desirable features for PERSIST. Here is a first proposal:
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The following goals, detailed next, appear essential:
  
 
# Design orthogonality
 
# Design orthogonality
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# Encapsulation and extension
 
# Encapsulation and extension
 
# Pure Eiffel
 
# Pure Eiffel
 +
# Object versioning
 
# Newbie-proof
 
# Newbie-proof
# Essential abstractions
 
  
You can find some details in the following paragraphs.
 
  
 
===Design orthogonality===
 
===Design orthogonality===
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===Persistence uniformity===
 
===Persistence uniformity===
 
 
There are many kinds of persistence medium, from plain files to relational databases, object-oriented databases and networks. Programmers using PERSIST should only have to take into account the properties of the persistence medium that they choose to consider. This means in particular that it must be possible to write a PERSIST application that will work with different persistence media.
 
There are many kinds of persistence medium, from plain files to relational databases, object-oriented databases and networks. Programmers using PERSIST should only have to take into account the properties of the persistence medium that they choose to consider. This means in particular that it must be possible to write a PERSIST application that will work with different persistence media.
  
 
===Extendibility===
 
===Extendibility===
It should be possible to add new kinds of persistence medium. (For a possible approach see XXX_FORMAT classes below.)
+
It should be possible to add new kinds of persistence medium. For a possible approach see XXX_FORMAT classes below.
  
 
===Pure Eiffel===
 
===Pure Eiffel===
No external calls to C macros, just plain Eiffel should be used to implement the framework
+
PERSIST should entirely be implementable in Eiffel: no C routines or macros.
 +
 
 +
(Handles to existing C-based mechanisms, e.g. a relational DBMS, may as usual require short C routines.)
 +
 
 +
==Object versioning==
 +
PERSIST should make it possible to retrieve objects even if the class description has changed. Conversions should be safe; developers should be given the choice of how much control they exert over them.
  
 
===Newbie-proof===
 
===Newbie-proof===
Ideally the programmer should only create the desired manager object and invoke the features to store or retrieve an object passing the object itself as an argument.
+
This is a direct application of the above requirement of simplicity: it should be possible for a novice programmer to store an object or an object structure using a straightforward single instruction, similar to what STORABLE permits today.
 +
 
 +
 
 +
==Initial design==
 +
What follows is a first attempt at isolating the critical abstractions and the architecture of PERSIST.
  
 
===Essential abstractions===
 
===Essential abstractions===
It should be possible to develop most persistence-aware applications based on knowledge of just three abstractions:
+
We have produced a first design intended to satisfy the above criteria.
 +
 
 +
In this approach it will be possible to develop most persistence-aware applications based on knowledge of just three abstractions:
 
*PERSISTENCE_MEDIUM, covering the kind of medium onto which objects are mapped; it should be possible to work with a very abstract view of such a medium, or, if desired, to take advantage of more specific properties.
 
*PERSISTENCE_MEDIUM, covering the kind of medium onto which objects are mapped; it should be possible to work with a very abstract view of such a medium, or, if desired, to take advantage of more specific properties.
 
*PERSISTENCE_FORMAT, controlling the mapping between object properties and their outside representation.
 
*PERSISTENCE_FORMAT, controlling the mapping between object properties and their outside representation.
 
*PERSISTENCE_MANAGER: control object to specify modalities of writing and reading, and find out how the operations actually occurred.
 
*PERSISTENCE_MANAGER: control object to specify modalities of writing and reading, and find out how the operations actually occurred.
  
Possible specializations of these abstractions could be:  
+
Possible specializations of these abstractions include:  
  
 
* FILE_MEDIUM, NETWORK_MEDIUM, RELATIONAL_DB_MEDIUM, CUSTOM_MEDIUM, ...
 
* FILE_MEDIUM, NETWORK_MEDIUM, RELATIONAL_DB_MEDIUM, CUSTOM_MEDIUM, ...
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* BINARY_SERIALIZATION_MANAGER, RDBMS_MANAGER, CUSTOM_MANAGER, ...
 
* BINARY_SERIALIZATION_MANAGER, RDBMS_MANAGER, CUSTOM_MANAGER, ...
  
 +
==Diagrams and high-level Eiffel descriptions==
 +
A separate [[persistence code samples]] page provides a class diagram and the essentials of selected classes.
  
==Diagrams and code samples==
+
==Discussion==
Here is a link to the [[persistence code samples]] page where you can have a look at some code and a class diagram.
+
Feel free to participate in the [[persistence framework design discussion]].  
  
==Open discussion==
+
===Name search===
For an open discussion on the design choices please have a look at the [[persistence framework design discussion]].
+
PERSIST is a placeholder name. Suggestions are welcome.
==Additional tasks==
+
===Which name?===
+
Find an appropriate name for the framework is, of course, absolutely fundamental. It seems fair that anyone interested could provide one or more names within a certain period of time. After that a poll may be created to determine the winner. A first proposal could be EIUNPE which stands for EIffel UNified PErsistence.
+
  
 
==Contacts==
 
==Contacts==
 
*Marco Piccioni
 
*Marco Piccioni
 
*Bertrand Meyer
 
*Bertrand Meyer

Revision as of 16:32, 26 August 2007

Unified persistence for Eiffel

(Temporary name: PERSIST.)

The PERSIST project is about developing a single, integrated and simple persistence framework for Eiffel:

  • Single: PERSIST should remove the need for any more specific solution such as serialization, object-relational interfaces, interfaces to object-oriented databases, all of which become functionalities of PERSIST.
  • Integrated: PERSIST should integrate existing mechanisms and add new ones as needed, in a consistent framework.
  • Simple: PERSIST should hide all unnecessary complexity from programmers; in Alan Kay's words, easy things should be easy and difficult things should possible.

Community input is expressly sought to help PERSIST achieve these goals.

Existing persistence mechanisms

Many people have devoted considerable efforts to persistence in Eiffel. It is important to take advantage of their insights and tools, and not to reinvent what has already been devised. Please make sure you are familiar with the list on the general persistence page, and if you are familiar with a project not referenced there please add it.

Design principles

The following goals, detailed next, appear essential:

  1. Design orthogonality
  2. Persistence uniformity
  3. Encapsulation and extension
  4. Pure Eiffel
  5. Object versioning
  6. Newbie-proof


Design orthogonality

It should be possible to add persistence mechanisms to an application without affecting the other aspects of its design. Developers should not, for example, need to add persistence-related attributes, or require application classes to inherit from specific persistence classes.

Persistence uniformity

There are many kinds of persistence medium, from plain files to relational databases, object-oriented databases and networks. Programmers using PERSIST should only have to take into account the properties of the persistence medium that they choose to consider. This means in particular that it must be possible to write a PERSIST application that will work with different persistence media.

Extendibility

It should be possible to add new kinds of persistence medium. For a possible approach see XXX_FORMAT classes below.

Pure Eiffel

PERSIST should entirely be implementable in Eiffel: no C routines or macros.

(Handles to existing C-based mechanisms, e.g. a relational DBMS, may as usual require short C routines.)

Object versioning

PERSIST should make it possible to retrieve objects even if the class description has changed. Conversions should be safe; developers should be given the choice of how much control they exert over them.

Newbie-proof

This is a direct application of the above requirement of simplicity: it should be possible for a novice programmer to store an object or an object structure using a straightforward single instruction, similar to what STORABLE permits today.


Initial design

What follows is a first attempt at isolating the critical abstractions and the architecture of PERSIST.

Essential abstractions

We have produced a first design intended to satisfy the above criteria.

In this approach it will be possible to develop most persistence-aware applications based on knowledge of just three abstractions:

  • PERSISTENCE_MEDIUM, covering the kind of medium onto which objects are mapped; it should be possible to work with a very abstract view of such a medium, or, if desired, to take advantage of more specific properties.
  • PERSISTENCE_FORMAT, controlling the mapping between object properties and their outside representation.
  • PERSISTENCE_MANAGER: control object to specify modalities of writing and reading, and find out how the operations actually occurred.

Possible specializations of these abstractions include:

  • FILE_MEDIUM, NETWORK_MEDIUM, RELATIONAL_DB_MEDIUM, CUSTOM_MEDIUM, ...
  • BINARY_FORMAT, STRING_FORMAT, XML_FORMAT, DADL_FORMAT, CUSTOM_FORMAT, ...
  • BINARY_SERIALIZATION_MANAGER, RDBMS_MANAGER, CUSTOM_MANAGER, ...

Diagrams and high-level Eiffel descriptions

A separate persistence code samples page provides a class diagram and the essentials of selected classes.

Discussion

Feel free to participate in the persistence framework design discussion.

Name search

PERSIST is a placeholder name. Suggestions are welcome.

Contacts

  • Marco Piccioni
  • Bertrand Meyer