Enums in Eiffel
Preface
Something pondered for years was the question regarding why Eiffel has never embraced Enum types or a variant more in style with the Eiffel paradigm. There are a number of comments from numerous developers regarding why Enums are "Bad". Most languages exhibit bad ideals and some more than others. The congisen is that if you give a developer a tool to abuse it will be abused and sometimes by the seasoned developers. Generally, seasoned developers have a grasp of the dangers of abusing aspects of a language to gain performance or micro design. However lessons are learned from those who know better from those that know less. As such bad programming practices creep down the chain until it become a common convention.
In this document I'll outline the pontetial dangers and the oddities found commonly with the "Enum" type and attempt to dispell them with a solution to implementing Enums in Eiffel. First and foremost, Why does Eiffel need an Enum type...
Why Does Eiffel Need an Enum Type
The reasons are numerous and leaves us asking why they were not approached in the ECMA specification.
As Eiffel evolves and rears its head into the mainstream, its application domain expands. Users, libraries and complexity all grow as a languages does. It has been long said that Eiffel is almost unique in its ability to self-document classes and routines through terse comments and contracts. However, Eiffel for being so terse with commenting, is extremely verbose with class interfaces which can be trying at times.
Enums for Brevity
To demonstrate a point of Eiffel's verboseness, due to the lack of an Enum type specification, turn you eyes to EV_TEXT_ALIGNABLE
:
deferred class EV_TEXT_ALIGNABLE feature -- Access text_alignment: INTEGER is -- Current alignment. -- See class EV_TEXT_ALIGNABLE_CONSTANTS for -- possible values. require not_destroyed: not is_destroyed ensure bridge_ok: Result = implementation.text_alignment feature -- Status report is_left_aligned: BOOLEAN is -- Is `Current' left aligned? require not_destroyed: not is_destroyed is_center_aligned: BOOLEAN is -- Is `Current' center aligned? require not_destroyed: not is_destroyed is_right_aligned: BOOLEAN is -- Is `Current' right aligned? require not_destroyed: not is_destroyed feature -- Status setting align_text_center is -- Display `text' centered. require not_destroyed: not is_destroyed ensure alignment_set: is_center_aligned align_text_right is -- Display `text' right aligned. require not_destroyed: not is_destroyed ensure alignment_set: is_right_aligned align_text_left is -- Display `text' left aligned. require not_destroyed: not is_destroyed ensure alignment_set: is_left_aligned invariant valid_alignment: (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment (text_alignment) end
In EV_TEXT_ALIGNMENT
there is already text_alignment
, which exhibits the inherent problem with type saftey through the lack of an Enum type. No only is a flag attribute present but there are the status setting routines align_text_left
, align_text_right
and align_text_center
. On top of that, for the sake of code clarity for clients there are the status queries is_left_aligned
, is_right_aligned
and is_center_aligned
. The status setting and query routines hide the implementation details of having to know and use EV_TEXT_ALIGNMENT_CONSTANTS
, which is a good thing but can also be very frustrating when writing effective code using this interface.
To demonstrate, assume a graphical editor has been developed using EiffelVision2. In the editor the user selects a region of text which should enable tool bar buttons used to manipulate the alignment of the selected region of text.
on_text_selected require has_selection: has_selection local l_alignable: EV_TEXT_ALIGNABLE do l_alignable ?= selected_entity if l_alignable /= Void then if l_alignable.is_left_aligned then active_button := left_aligned_button elseif l_alignable.is_center_aligned then active_button := center_aligned_button elseif l_alignable.is_right_aligned then active_button := right_aligned_button else -- New alignment not respect! check False end end end if active_button /= Void alignment_button_group.set_active_button (active_button) alignment_button_group.enable_sensitive else alignment_button_group.disable_sensitive end end
Using an Enum type for EV_TEXT_ALIGNMENT
would change things dramatically. First off,
deferred class EV_TEXT_ALIGNABLE feature -- Access text_alignment: EV_TEXT_ALIGNMENT assign set_text_alignment -- Current alignment. require not_destroyed: not is_destroyed feature -- Status setting set_text_alignment (alignment: like text_alignment) -- Set `text_alignment' to `alignment' require not_destroyed: not is_destroyed ensure alignment_set: text_alignment = alignment end
At first look out of seven features it has been reduced to only two. That alone is a major change in the amount of code that has to be written for a library author. The EV_TEXT_ALIGNABLE
is actually deferred so that is also a lot less code an implementor has to write. It does not stop there, with the type safety introduced, by changing text_alignment
to use a Enum type instead of an integer, the class invariant has been removed as have the reference comments needed in text_alignment
to explain exactly which class needs to be used, containing the constants, to use text_alignment
correctly.
on_text_selected
An Example
To be more concrete regarding the new type-safety, code brevity and safety in extending styles Enum types bring, here is an example. The first example is written for Eiffel as it stands now. The example is from a fictitious graphical tool used to modify the text alignment of any EV_TEXT_ALIGNABLE
descended widget hosted as a child of a EiffelVision2 window. The important point about the example is that it handles creation, event hookup and event handling automatically.
feature {NONE} -- Initialization create_alignment_buttons -- Create alignment group tool bar buttons do add_alignment_button (once "left", {EV_TEXT_ALIGNMENT_CONSTANTS}.left) add_alignment_button (once "center", {EV_TEXT_ALIGNMENT_CONSTANTS}.center) add_alignment_button (once "right", {EV_TEXT_ALIGNMENT_CONSTANTS}.right) end add_alignment_button (a_name: STRING; a_alignment: INTEGER) is -- Creates an adds an alignment tool bar button require a_name_attached: a_name /= Void not_a_name_is_empty: not a_name.is_empty valid_alignment: (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment ( a_alignment) local button: EV_BUTTON do create button.make button.set_pixmap (pixmap_loader (once "button_" + a_name)) button.click_action.extend (agent on_alignment_button_clicked (a_alignment)) alignment_group.extend (button) end feature {NONE} -- Event handlers on_alignment_button_clicked (a_alignment: INTEGER) is -- Called when an alignment tool bar button is selected require valid_alignment: (create {EV_TEXT_ALIGNMENT_CONSTANTS}).valid_alignment ( a_alignment) local l_alignable: EV_TEXT_ALIGNABLE do l_alignable ?= selected_widget if l_alignable /= Void then inspect a_alignment when {EV_TEXT_ALIGNMENT_CONSTANTS}.left then l_alignable.align_text_left when {EV_TEXT_ALIGNMENT_CONSTANTS}.center then l_alignable.align_text_center when {EV_TEXT_ALIGNMENT_CONSTANTS}.right then l_alignable.align_text_right -- No else because if a new alignment is -- added we want an exception to be raised. end end end
For a comparison in brevity here is the code using an Enum type:
feature {NONE} -- Initialization create_alignment_buttons -- Create alignment group tool bar buttons. do {EV_TEXT_ALIGNMENT}.items.do_all (agent (a_item: EV_TEXT_ALIGNMENT) local button: EV_BUTTON do create button.make button.set_pixmap (pixmap_loader ( once "button_" + a_item.out)) button.click_action.extend (agent on_alignment_button_clicked (a_item)) alignment_group.extend (button) end end feature {NONE} -- Event handlers on_alignment_button_clicked (a_alignment: EV_TEXT_ALIGNMENT) -- Called when an alignment tool bar button is selected. local l_alignable: EV_TEXT_ALIGNABLE do l_alignable ?= selected_widget if l_alignable /= Void then l_alignable.text_alignment := a_alignment end end
A feature has been removed and replaced with an inline agent because it can be done using the items
feature of an Enum type. Preconditions have also been removed to check the type of alignment because this will be statically checked by the compiler. Brevity and type safety are great additions but the most important here is the Enum type based code respects any new Enum type added at a later date, which the first non-Enum type base code cannot do!
The widget that is alignable is responsible for the adjustment in the display when an alignment is set on it. In the first example code the alignment is set using a routine that corresponds to a constant in another class. If a new constant is added, and a new alignment type established, the application will not show the tool bar button or be able to respect any new type in the general purpose event handler routine. The application author must be vigilantly aware of the changes made to EV_TEXT_ALIGNMENT
.
The next problem with the first code example is the precondition contract condition EV_TEXT_ALIGNMENT_CONSTANTS.valid_alignment
. The contract will succeed in passing through even through add_alignment_button
and on_alignment_button_clicked
do not support a new type of alignment! This is because the modifier of EV_TEXT_ALIGNMENT_CONSTANTS
will have surely added it to the list of supported alignments. The code is completely broken according to the contract conditions.
In the Enum-type example all these problems disappear. There is no need for the preconditions because of the type safety. The setting of the alignment is delegated directly to the widget itself, so any new style is automatically propagated.