Eventing in Services
Event specification is a little different from using action sequences in EiffelVision2 or in other action-based eventing systems. ESS should not use ACTION_SEQUENCE like in these other systems but a specialized type called EVENT_TYPE. There is a support framework for ESS wrapped around EVENT_TYPE and a observer design pattern to simplify use.
Contents
Event vs Action
A new eventing model was used in ESS as not to conflict of alter the existing mechanisms in EiffelBase. In addition, services act on or raises an "event". With respects to EiffelVision2 an action is event that is performed in response to some action.
Interface Designs
When designing interfaces or a service interface the event type to use is the base event type interface EVENT_TYPE_I
. EVENT_TYPE
is actually the default implementation class for EVENT_TYPE_I
. The difference between EVENT_TYPE_I
and its implementation EVENT_TYPE
is EVENT_TYPE
also implements EVENT_TYPE_PUBLISHER_I
. With respects to correct encapsulation design, an interfaces should always use EVENT_TYPE_I
because no interface should allow a client to publish an event. Events should only be raised in context.
Interface Event Declarations
Take the following rudimentary interface definition with a single event changed_event
:
deferred class MY_INTERFACE_I inherit INTERFACE_I feature -- Events changed_event: !EVENT_TYPE_I [TUPLE [flags: INTEGER]] -- Events call when a change occurs require is_interface_usable: is_interface_usable deferred ensure result_consistent: Result ~ changed_event result_is_interface_usable: Result.is_interface_usable end end
The first point to recognize is the name of the event feature is singular and not plural. It is, after all, an event and not a collection of events. An event will have multiple event handlers subscribed to it, all called when published, but it is still a single event.
The design opts to define a deferred feature for specification of the event. As with all interface definitions should be free from all specific implementation and bindings to a particular declaration style, unless necessary of course. The implementation is now free to implement the event as a once, once-per-object, self-attribute or using a lazy-instantiation model (the latter being commonly used for efficient memory management and clean-up.)
Finally, the Result
type of the event feature is EVENT_TYPE_I
and not the more specific implementation type EVENT_TYPE
. As previously mentioned, the latter effective type contains means to publish the events, which should not be accessed by any client of the interface.
Supporting Events
With this diminutive example there seems no need for any support for a single event, when using multiple events it becomes more necessary to support the interface. Here support comes in the form of providing an observer to all the events on a given interface. Utilizing an observer is a quick way for multiple clients to subscribe to an interface events. As an added feature, the implementation using observers is less error prone to memory leaks associated with failure to unscribed to all scribed-to events.
Creating an Observer
There are a number of guidelines when designing an observer for an interface's declared events, and just one requirement:
Recommended: Observer names should contain the name of the interface it observers and suffixed with _OBSERVER
. For the INTERFACE_I
, drop the _I
(or _S
for services) interface declaration suffix and append the _OBSERVER
suffix yielding INTERFACE_OBSERVER
.
The second design guideline is in regards to naming the event handler routines, those called when an associated event is published. Like the class name, the event handling routine name should reflect an association with the event it's handling. Removing the _event
suffix from the event feature and prefixing it with on_
conveys the association with the event. For the changed_event
the observer's event handler name would yield on_changed
.
The requirement is the observer actually be a effective class, more on this later. As the class has to be effective so do all event handler routines. Regardless of the deferred/effective status requirement of the observer class in the future, the event handler routines should always be effective. This removes the need to implement empty handler routines for a class implementing the observer. With a complete collection of effective handlers, the implementing class can redefine only what is needs to be notified of. Finally, the base event handler routines in the observer should not contain any implementation.
class INTERFACE_OBSERVER inherit EVENT_OBSERVER_I feature -- Event Handler on_changed (a_flags: INTEGER) -- require is_interface_usable: {l_usable: USABLE_I} Current implies l_usable.is_interface_usable do end end
Create an Observer Connection Point
The second step to supporting an interface's events is to provide access to a event connection point. A connection is the façade necessary to establish a connection with a set of interface events with a set of event handlers. There is a little trickery involved here and is a necessary evil in order to create a clean and versatile model for observers.
A connection point is an attribute or a function, in the interface class, with a result type of EVENT_CONNECTION_I
. EVENT_CONNECTION_I
requires two formal generic parameter the former being the name of the observer class (INTERFACE_OBSERVER
) and the latter the interface containing the events.
Warning: Do not use like Current
when refering to the interface name in the formal generic parameter. This will only cause CAT-calls and headaches!
Again, the routine in the interface should be deferred and not just for implementation specific freedom but also for memory management.
deferred class INTERFACE_I ... feature -- Access interface_connection: !EVENT_CONNECTION_I [INTERFACE_OBSERVER, INTERFACE_I] -- Connection point for {INTERFACE_I} events. require is_interface_usable: is_interface_usable deferred ensure result_is_interface_usable: Result.is_interface_usable end feature -- Events ... end
Recommended: Again, there is a recommended rule to naming here. It is not recommended to simply call a connection access attribute/function connection
. Multiple interfaces maybe implemented by the same class and as a result cause conflicts which have to be renamed. In such as case all connection point routines should be renamed for the sake of API consistency.
To pre-emptively avoid the clashing and to create APIs that are simplier to utilize and more consistent, name the connection point routine using the name of the interface suffix with _connection
. Again, like the observer's class name, remove the _I
(or _S
) suffix from the class name. Of course, it goes without saying that the name should be in lower case.
In the effective implementation, fully or otherwise,
class INTERFACE inherit DISPOSABLE_SAFE INTERFACE_I ... feature -- Access interface_connection: !EVENT_CONNECTION [INTERFACE_OBSERVER, INTERFACE_I] -- <Precursor> local l_target: INTERFACE_OBSERVER attribute -- Create the event-action bindings create l_target create Result.make_from_array (<< [changed_event, agent l_target.on_changed] >>) auto_dispose (Result) end ... end
In the implementation of interface_connection
the Result type has been covariantly redefine to the implementation event connection type EVENT_CONNECTION
. This is not necessary as EVENT_CONNECTION_I and EVENT_CONNECTION both have the same exported interface for all intents and purposes. EVENT_CONNECTION
actually implements DISPOSABLE_SAFE
, which in turn implements DISPOSABLE_I
and DISPOSABLE
. This supports the dispose pattern used through ESS.
At the end of the self-initializing attribute the event connection point is registered to be automatically cleaned up when the interface object is cleaned up. Disposing of an EVENT_CONNECTION
object will unsubscribe all subscription to the interface's events and remove all connected observers.
Event Connections and Observers
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