Icon Resources
Note: The information here is for use in the EiffelStudio 6.3 development branch or later.
A typical EiffelStudio extender will need to either access either the pool of general stock icons (also know as pixmaps), add new stock icons or include a new collection for a tool or dialog development. The information here describes the built-n access methods as well as information for creating new icon pixmaps in the form of an icon "matrix".
Contents
Icons, Pixmaps, Pixel Buffers and Matrices
Icon resources come labeled in all sorts of manners, typically because of the evolving and maturing of the EiffelStudio code base. To help you get a grip on what means what and what to use where, here's run-down of the terms used.
Pixmaps are EiffelVision2 image representations. EiffelVision2 pixmaps support transparency but do not support alpha channels. As EiffelStudio matures pixmaps are being phased out in place of pixel buffers.
Pixel Buffers are also EiffelVision2 image representations, like pixmaps, but supporting alpha channels. Pixel buffers are become the image representation of choice because of their flexibility and their ability to be converted to pixmaps.
Icons are a single image representing a button, menu or other such glyph. In the EiffelStudio code base an icon is a notion rather than an actual physical entity. An icon is a slice of a pixmap/pixel buffer matrix.
Matrices are the way EiffelStudio logical groups a collection of icons. A matrix is typically a PNG file installed in the EiffelStudio delivery. A matrix is also referred to as a pixmap, which is a term derived from using EiffelVision2. In actualality a matrix is loaded as a pixel buffer and not a pixmap to support alpha channels. In the development branch, matrix pixmap resources are accompanied by a matrix configuration file, used with the Eiffel Matrix Code Generator tool to generate icon accessor classes, which is used in this document.
Accessing Icons
If all you need to do is to access existing icon resources from EiffelStudio, or the operating system's default icons there is very little you need to do. Depending on what you are developing and if you are using ESF.
Accessing "Stock" Icons
Access to all of the stock icons can be achieved through inheriting a shared accessor class ES_SHARED_PIXMAPS
from your custom classes. ES_SHARED_PIXMAPS
provides shared access to the OS stock icons through stock_pixmaps
, EiffelStudio 16x16 through icon_pixmaps
, EiffelStudio 12x12 through small_pixmaps
and EiffelStudio 10x10 through mini_pixmaps
.
Note: The names of the accessor functions are likely to change in the future for consistency and better naming.
Accessing icons in this way is specific to auxiliary development that is not based on ESF as ESF provides default accessor routines to all tools, dialogs and widgets through a stock_pixmaps
and mini_stock_pixmaps
function for 16x16 and 10x10 pixel sized icons respectively.
Warning: It is not recommended you create the icon accessor objects yourself using the accessor classes. EiffelStudio resource handling is smart enough to load matrix files twice, but at any point the matrix files may be renamed or the creation of the accessor objects may change and break your code.
All general stock icon matrix files are located under /Src/Delivery/studio/bitmap/png/ or installed under $ISE_EIFFEL/studio/bitmaps/png/.
Accessing Tool-Specific Icons
Tools and dialogs based on ESF can optionally inherit ES_TOOL_PIXMAPS_PROVIDER
for accessing tool-specific icons located in the tool's folder. When inherited, ES_TOOL_PIXMAPS_PROVIDER
, provides access to the icons through tool_pixmaps
.
Tool Development
EiffelStudio has a special way of handling tool-specific icon resources, using the similar techniques as those already described. Tools should used the new [Modular Tool Development|modular] development concepts outline.