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==EMU-Server== | ==EMU-Server== |
Revision as of 08:28, 17 May 2006
The Parts
- EMU-Protocol
- EMU-Server
- EMU-Client
- ES integration
Developer Requirements
EMU-Protocol
defines Client/Server communication with
- client/server states
- available messages
- client/server actions
You can find our Protocol Specification EMU/Protocolhere
EMU-Server
- stores and manages code-repository
- synchronizes code of clients
- manages Locking-System
- Account-System
- project update
- add/create new code (classes)
- change-logging
- optional: Media-upload
- optional: BackUp-System
- optional: Release-versions
- optional: Server-Admin-Tool
Locking-System
- list of locked code
- check if code (class) is locked
- lock / unlock code (class)
Code-Synchronization
- broadcast code-changes
- bring user code up to date
Account-System
The server uses an account-system to organize its projects and users. Every project has its own users assigned.
Project-Accounts
- project name
- project-admin(s)
- user lists
- project status
- editable / creatable with a project-admin-tool
User-Accounts
- usernames
- used for logins
- assign locked code & changes to users
- online status
Change-Log
The Log helps the users to know what has changed during their last login. It is also used as a look-up table for synchronisation with the clients. Every lock/unlock action is logged with following data:
- user name
- date and time
- type of action
- code element (class name)
Additionally, it provides the possibility for the user to add comments (e.g what he changed, what doesn't work yet...).
EMU-Client
- interface for IDE and server
- provides features to login and communicate with server on an abstract base
- upload/download code elements to/from server
- notify IDE of server-messages (code-updates)
- modular / independent of IDE-integration
- optional: upload media files
IDE-Notifications
The client needs to notify the IDE of the new changes.
ES integration
- minimal change to existing ES-classes and features.
- modular integration: activatable and removable / hideable
- only a few GUI changes
ES-GUI Enhancement
Internal Dialogs
External Wizards
User Requirements
- easy to use
- target is a small project group of up to 20 developers.
- code synchronisation process mostly hidden from user
- minimal extra work (less total work)
- better efficiency