Difference between revisions of "Multi screen support"
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{{block|set '''LIB'''<nowiki>=</nowiki>C:\Programme\Microsoft.NET\SDK\v2.0\Lib;C:\Programme\Microsoft Platform SDK\Lib;C:\Programme\Microsoft Visual Studio 8\VC\lib;}} | {{block|set '''LIB'''<nowiki>=</nowiki>C:\Programme\Microsoft.NET\SDK\v2.0\Lib;C:\Programme\Microsoft Platform SDK\Lib;C:\Programme\Microsoft Visual Studio 8\VC\lib;}} | ||
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{{block|set '''ISE_EIFFEL'''<nowiki>=</nowiki>C:\Eiffel57\}} | {{block|set '''ISE_EIFFEL'''<nowiki>=</nowiki>C:\Eiffel57\}} | ||
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{{block|set '''EIFFEL_SRC'''<nowiki>=</nowiki>C:\Eiffel57\soft-arch\}} | {{block|set '''EIFFEL_SRC'''<nowiki>=</nowiki>C:\Eiffel57\soft-arch\}} | ||
{{block|set '''ISE_PLATFORM'''<nowiki>=</nowiki>windows}} | {{block|set '''ISE_PLATFORM'''<nowiki>=</nowiki>windows}} |
Revision as of 02:12, 15 June 2006
Contents
Overview
The aim of this project is to enhance Vision with a support for multiple screens.
Eiffel Studio
- I'll give you here a step for step instruction at how I got a vision2 project to work under windows
Download
- build 59623 from cur Eiffel builds old Eiffel builds
- If you don't already have it installed:
MS Platform SDK Microsoft .NET Framework Version 2.0 Redistributable Package (x86) .NET 2.0 SDK for x86
How I chose the Directories (just change everywhere I use them adequatly) =
- C:\Eiffel57\ - Eiffel instal directory
- C:\Eiffel57\soft-arch\ - svn checkout
- C:\Program Files\Microsoft.NET\ - Microsoft.NET Framework
- C:\Program Files\Microsoft Platform SDK\ - Microsoft Platform SDK
- C:\cygwin\ - Cygwin Installation
needed SVN checkout
- https://eiffelsoftware.origo.ethz.ch/svn/es/branches/soft-arch/Src into C:\Eiffel57\soft-arch\
- https://eiffelsoftware.origo.ethz.ch/svn/es/branches/soft-arch/Delivery into C:\Eiffel57\soft-arch\Delivery
- https://eiffelsoftware.origo.ethz.ch/svn/es/branches/soft-arch/free_add_ons into C:\Eiffel57\soft-arch\free_add_ons
Install Gobo
DOS
cd %EIFFEL_SRC%\library tar xvfz %EIFFEL_SRC%\free_add_ons\gobo\gobo_34_win.tgz
Bash
cd $EIFFEL_SRC/library tar xvzf $EIFFEL_SRC/free_add_ons/gobo/gobo_34_win.tgz
set Environment Variables
set PATH=C:\Programme\Microsoft.NET\SDK\v2.0\Bin;C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727;C:\Programme\Microsoft Platform SDK\bin;C:\Programme\Microsoft Visual Studio 8\VC\bin;C:\Programme\Microsoft Visual Studio 8\Common7\IDE;C:\Programme\Microsoft Visual Studio 8\VC\vcpackages;C:\Programme\Microsoft Platform SDK\Bin;C:\Programme\Microsoft Visual Studio 8\VC\bin;%PATH%;C:\cygwin\bin
set INCLUDE=C:\Programme\Microsoft.NET\SDK\v2.0\include;C:\Programme\Microsoft Platform SDK\Include;C:\Programme\Microsoft Platform SDK\Include\crt;C:\Programme\Microsoft Platform SDK\Include\crt\sys;C:\Programme\Microsoft Platform SDK\Include\mfc;C:\Programme\Microsoft Platform SDK\Include\atl;C:\Programme\Microsoft Visual Studio 8\VC\include
set LIB=C:\Programme\Microsoft.NET\SDK\v2.0\Lib;C:\Programme\Microsoft Platform SDK\Lib;C:\Programme\Microsoft Visual Studio 8\VC\lib;
set ISE_EIFFEL=C:\Eiffel57\
These last Variables I'm not sure are needed...
set EIFFEL_SRC=C:\Eiffel57\soft-arch\
set ISE_PLATFORM=windows
set ISE_C_COMPILER=msc
Resources
- In order to be able to change the library code you have to delete the 'readonly="True"' in the library tags of the project's acex file
- Gdk - Resources:
- class GdkDisplay
- class GdkScreen
- WEL - Resources:
- NONE
- Win32 API - Resources:
- look at the platform SDK under 'Win32 API'
- Wel uses a loopback function to get access to all fonts (it's pretty much the same that we have to do)
- in the SDK you find the EnumFontFamilies function under 'Graphics Device Interface' -> 'Fonts and Text' -> '... Reference' -> '... Functions'
- look at %Eiffel%\library\wel\clib\enumfold.c
- look at class wel_font_family_enumerator - especially at feature cwin_enum_font_families
- Team SVN Rep: You need to backup and remove the directories 'vison2' and 'wel' in your '/Eiffel57/library/' directory and run a svn checkout from https://eiffelsoftware.origo.ethz.ch/svn/es/branches/soft-arch/TeamMultiScreenSupport .
Implementation
class EV_SCREEN:
- allscreenslist [EV_MULTISCREEN]
- primaryscreen : EV_MULTISCREEN
class EV_MULTISCREEN (inherits EV_SCREEN):
- create class
- redefine inherited features for mutliscreen as needed
class EV_SCREEN_IMP (inherits EV_SCREEN_I):
- add multiscreen features as needed
class EV_SCREEN_I:
- add new deferred features from EV_SCREEN_IMP
class GDK_EXTERNALS:
- add multiscreen features as needed
Milestones
M1: June 1st
- needed gdk features
- decide upon implementation
M2: May ???
- To be completed by the team
To do
- Fabio:
- find needed WEL features (and underlying routines - WIN32 API)
- create svn-dir (done. see resources)
- look at Win32API and get dummy prog to work (see resources)
- Pascal:
- look at Win32API and get dummy prog to work (see resources)
- Pawi
- find out how to do the docu
- Dario
- find out how works 'external' (done. works under linux)
- create Class EV_MULTISCREEN (inherits EV_SCREEN)
- look at Win32API and get dummy prog to work (see resources)
Team
Everyone interested in this project is welcome to join our mailinglist es-ui@origo.ethz.ch