Difference between revisions of "Multi screen support"

(Resources)
(Implementation)
Line 28: Line 28:
 
* allscreenslist [EV_MULTISCREEN]
 
* allscreenslist [EV_MULTISCREEN]
 
* primaryscreen : EV_MULTISCREEN
 
* primaryscreen : EV_MULTISCREEN
 
  
 
class EV_MULTISCREEN (inherits EV_SCREEN):
 
class EV_MULTISCREEN (inherits EV_SCREEN):
 
* create class
 
* create class
 
* redefine inherited features for mutliscreen as needed
 
* redefine inherited features for mutliscreen as needed
 
  
 
class EV_SCREEN_IMP (inherits EV_SCREEN_I):
 
class EV_SCREEN_IMP (inherits EV_SCREEN_I):
 
* add multiscreen features as needed
 
* add multiscreen features as needed
 
  
 
class EV_SCREEN_I:
 
class EV_SCREEN_I:

Revision as of 02:31, 10 June 2006


Overview

The aim of this project is to enhance Vision with a support for multiple screens.

Resources


  • Gdk - Resources:
    • class GdkDisplay
    • class GdkScreen


  • WEL - Resources:
    • NONE


  • Win32 API - Resources:


Implementation

class EV_SCREEN:

  • allscreenslist [EV_MULTISCREEN]
  • primaryscreen : EV_MULTISCREEN

class EV_MULTISCREEN (inherits EV_SCREEN):

  • create class
  • redefine inherited features for mutliscreen as needed

class EV_SCREEN_IMP (inherits EV_SCREEN_I):

  • add multiscreen features as needed

class EV_SCREEN_I:

  • add new deferred features from EV_SCREEN_IMP

class GDK_EXTERNALS:

  • add multiscreen features as needed

Milestones

M1: June 1st

  • needed gdk features
  • decide upon implementation

M2: May ???

  • To be completed by the team

To do

  • Fabio:
    • find needed WEL features (and underlying routines - WIN32 API)
    • create svn-dir (done. see resources)


  • Pascal:
    • create Class EV_MULTISCREEN (inherits EV_SCREEN)


  • Pawi
    • find out how to do the docu


  • Dario
    • find out how works 'external' (done. works under linux)

Team

Everyone interested in this project is welcome to join our mailinglist es-ui@origo.ethz.ch