Touch of class typos
Typos for "Touch of Class" draft
Contents
- 1 How to report a typo
- 2 Preface etc.=
- 3 1 The industry of pure ideas
- 4 2 Dealing with objects
- 5 3 Program structure basics
- 6 4 The interface of a class
- 7 5 Just Enough Logic
- 8 6 Creating objects and executing systems
- 9 7 Control structures
- 10 8 Routines, functional abstraction and information hiding
- 11 9 Variables, assignment and references
- 12 PART II: HOW THINGS WORK
- 13 10 Just enough hardware
- 14 11 Describing syntax
- 15 12 Programming languages
- 16 PART III: ALGORITHMS AND DATA STRUCTURES
- 17 15 Recursion and trees
- 18 17 Inheritance
- 19 19 Event-driven design
- 20 20 Program correctness and proofs
- 21 21 Introduction to software engineering
- 22 PART VI: APPENDICES
- 23 A Using the EiffelStudio environment
- 24 B Eiffel syntax specification
- 25 C An introduction to C++ (material by Nadia Polikarpova)
- 26 D An introduction to Java (material by Marco Piccioni)
- 27 E An introduction to C# (material by Benjamin Morandi)
How to report a typo
Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. Also (if you like) give the name of the fault reporter. For example:
Preface etc.=
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: HOW THINGS WORK
10 Just enough hardware
11 Describing syntax
12 Programming languages
==13 Compilers and friends: the basic software tools==
PART III: ALGORITHMS AND DATA STRUCTURES
==14 Fundamental data structures, genericity, and algorithm complexity==
15 Recursion and trees
==16 Devising and engineering an algorithm: Topological Sort== ==PART IV: OBJECT-ORIENTED TECHNIQUES 533==
17 Inheritance
==18 Operations as objects: agents and lambda calculus==
19 Event-driven design
20 Program correctness and proofs
PART V: TOWARDS SOFTWARE ENGINEERING==