Critical Bug Fixes

Revision as of 13:12, 31 May 2007 by Manus (Talk | contribs) (Context menus)


Overview

The page highlights the list of bugs that must be fixed prior releasing EiffelStudio version Y (previous release is called X).

Disclaimer

This list is maintained by Eiffel Software employees only. Any external users modifying the page will most likely see their changes removed. If you have a show stopper bug please add it to the User Section below. We are aware of all of your submitted bugs but we have to prioritize and fix all those that can be fixed before the end of this release cycle, which is imminent.

What is a "Critical Bug"

A bug is critical if it is reproducible and satisfies one of the following conditions:

  1. Something that used to work in version X and that does not work in Y.
  2. New functionality that is broken in Y.
  3. A crash that was not present in X.

Bug List and Links

EiffelStudio User Interface

Code Tools

  • bug#12392: PnD does not open a new document tab when using prefixes
  • bug#12372: Tools disappear after running debugger
  • bug#12535: Consider changing order of tools in Show List popup
  • bug#12510: Control+Tab inactivated for awhile after Control+Tab with scroll
  • bug#12854: Typing name of class not in system into Feature Relation title bar causes crash
  • bug#12155: Precompiles included in Clusters possibilities in Clusters field

Debugger

  • bug#12606: Stepping with Auto Expressions in sample graphical app causes crash (part about static externals in precompile is fixed)
  • bug#12534: Clicking on Open Exception Dialog hangs estudio and window system
  • bug#12741: Changing arguments for profile in Debug Options window leads to crash
  • bug#12907: Debugger scroll area with profiles not wide enough to see all text initially
  • bug#12906: Debugger Control+Enter brings up menu of existing env variables in wrong location


Docking

  • bug#12330: Three simple docking moves causes crash
  • bug#12756: Undocking toolbar and moving to right side of main window causes crash
  • bug#12738: Resetting tools layout after auto-hiding all tools causes crash
  • bug#12612: Moving Project toolbar to top row and clicking Toolbar Options caused crash
  • bug#12427: Switching to Force Debugger Mode and back crashes if auto-hidden tools
  • bug#12065: Creating narrow window via docking causes estudio crash or hang
  • bug#12119: Configuration with multiple windows not restored correctly on restart
  • bug#12927: Sequence of layout saves/opens makes Force Debug Mode indicator wrong
  • bug#12542: Multiple problems with undocked toolbars (may all be fixed)
  • bug#12873: Undocked toolbar position changes after saving layout and restoring
  • bug#12558: Closing undocked Project toolbar while customizing it makes reshow fail
  • bug#12213: Undocked window title not visible on Solaris SPARC with CDE when focus elsewhere
  • bug#12340: Switching between forced/normal debugger mode makes undocked Objects window tiny
  • bug#12375: Closing undocked window and reshowing displays it in different location

Editor

Metrics

Wizards

Toolbars

  • bug#12898: Right-clicking on Start button brings up button display/customize toolbar menu
  • bug#12811: Customizing toolbar and reordering via pick and drop does not position items correctly
  • bug#12532: Part of tabs not visible after initial compile or toolbar move
  • bug#12874: View/Toolbars menu not updated when show/hide toolbar via right-click menu

Context menus

  • bug#12625<del>: Control-right click opens new Editor tab but also brings up context menu
  • bug#12621: Context View menu does not work correctly when Editor tab targeted to cluster

Eiffel Compiler

  • bug#12282: Expression with INTEGER_32 times REAL_64 interpreted as INTEGER_32 by full class checker
  • bug#12911: Interrupting compilation in degree 6 and then compiling causes crash
  • bug#12603: Compiling class with external routine crashes estudio (Solaris x86)

Libraries

EiffelVision2

Installation

User Section

Information.png Note: External users of Eiffel Software may place their bug report ID's and their description here. There is no guarantee that these bugs will be seen to prior to the release of 6.0. And please, only critical bugs that prevent you from continuing your work.

The Wiki automatically links bugs in the using the format bug(pound sign #)id, e.g. bug#0000.