Difference between revisions of "Multi screen support"

(To do)
(To do)
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=To do=
 
=To do=
 
*Fabio:
 
*Fabio:
**find needed WEL features (and underlying routines)
+
**find needed WEL features (and underlying routines - WIN32 API)
 
**create svn-dir (done. see resources)
 
**create svn-dir (done. see resources)
  
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*Dario
 
*Dario
**find out how works 'external'
+
**find out how works 'external' (done. works under linux)
  
 
=Team=
 
=Team=

Revision as of 01:25, 10 June 2006


Overview

The aim of this project is to enhance Vision with a support for multiple screens.

Resources


  • Gdk - Resources:
    • class GdkDisplay
    • class GdkScreen


  • WEL - Resources:


Implementation

class EV_SCREEN:

  • allscreenslist [EV_MULTISCREEN]
  • primaryscreen : EV_MULTISCREEN


class EV_MULTISCREEN (inherits EV_SCREEN):

  • create class
  • redefine inherited features for mutliscreen as needed


class EV_SCREEN_IMP (inherits EV_SCREEN_I):

  • add multiscreen features as needed


class EV_SCREEN_I:

  • add new deferred features from EV_SCREEN_IMP

class GDK_EXTERNALS:

  • add multiscreen features as needed

Milestones

M1: June 1st

  • needed gdk features
  • decide upon implementation

M2: May ???

  • To be completed by the team

To do

  • Fabio:
    • find needed WEL features (and underlying routines - WIN32 API)
    • create svn-dir (done. see resources)


  • Pascal:
    • create Class EV_MULTISCREEN (inherits EV_SCREEN)


  • Pawi
    • find out how to do the docu


  • Dario
    • find out how works 'external' (done. works under linux)

Team

Everyone interested in this project is welcome to join our mailinglist es-ui@origo.ethz.ch