Difference between revisions of "Touch of class typos"

(PART IV: OBJECT-ORIENTED TECHNIQUES 533)
Line 15: Line 15:
  
 
(Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.
 
(Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.
 +
 +
As errors get corrected I move the corresponding reports to the second part of the page ("Previously reported").
  
 
===Preface etc.===
 
===Preface etc.===
Line 36: Line 38:
 
===15 Recursion and trees===
 
===15 Recursion and trees===
 
===16 Devising and engineering an algorithm: Topological Sort===
 
===16 Devising and engineering an algorithm: Topological Sort===
 
In section 16.1, just after the first figure:
 
Money, Pass, Map, Louvre, Orsay
 
Money, Pass, **Louvre, Map**, Orsay
 
Money, Map, Pass, Louvre, Orsay
 
 
The second one is wrong. -- Luchin Doblies, 1.12.2008.
 
 
 
Section 16.3, topic "Cycles in the constraints", line 4-5:
 
"A topological sort program gets its input **in the form individual ordering constraints**, ..."
 
 
Missing "of": "in the form of" -- L.D., 1.12.2008
 
 
 
Section 16.4, topic "The Loop", second last line of the code-square:
 
if “Any elements remain” then-- Report cycle:
 
cycle_found := True
 
“Insert these elements into **cyclist**”
 
end
 
 
I believe cyclist should be plural, "cyclists". -- L.D., 1.12.2008
 
 
 
Section 16.4, topic "The Candidates", second page, line 4:
 
"What concrete **date** structure should we use for candidates?"
 
 
"date structure" instead of "data structure". -- L.D., 1.12.2008
 
 
 
Section 16.7, second line:
 
"..., such as the "<“ relation on numbers."
 
 
The quotes do not match in font. -- L.D., 1.12.2008
 
  
 
===PART IV: OBJECT-ORIENTED TECHNIQUES ===
 
===PART IV: OBJECT-ORIENTED TECHNIQUES ===

Revision as of 01:11, 2 December 2008

Typos for "Touch of Class" draft

How to report a typo

Report it under the appropriate chapter title below. Please include the original section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name.

For example:

In section 16.1, just after the first figure: 
Money, Pass, Map, Louvre, Orsay
Money, Pass, **Louvre, Map**, Orsay
Money, Map, Pass, Louvre, Orsay

The second one is wrong. -- Luchin Doblies, 1.12.2008.

(Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.

As errors get corrected I move the corresponding reports to the second part of the page ("Previously reported").

Preface etc.

1 The industry of pure ideas

2 Dealing with objects

3 Program structure basics

4 The interface of a class

5 Just Enough Logic

6 Creating objects and executing systems

7 Control structures

8 Routines, functional abstraction and information hiding

9 Variables, assignment and references

PART II: HOW THINGS WORK

10 Just enough hardware

11 Describing syntax

12 Programming languages

13 Compilers and friends: the basic software tools

PART III: ALGORITHMS AND DATA STRUCTURES

14 Fundamental data structures, genericity, and algorithm complexity

15 Recursion and trees

16 Devising and engineering an algorithm: Topological Sort

PART IV: OBJECT-ORIENTED TECHNIQUES

17 Inheritance

18 Operations as objects: agents and lambda calculus

19 Event-driven design

20 Program correctness and proofs

PART V: TOWARDS SOFTWARE ENGINEERING

21 Introduction to software engineering

PART VI: APPENDICES

A Using the EiffelStudio environment

B Eiffel syntax specification

C An introduction to C++ (material by Nadia Polikarpova)

D An introduction to Java (material by Marco Piccioni)

E An introduction to C# (material by Benjamin Morandi)

EARLIER REPORTS (NOW CORRECTED)

Preface etc.

1 The industry of pure ideas

2 Dealing with objects

3 Program structure basics

4 The interface of a class

5 Just Enough Logic

6 Creating objects and executing systems

7 Control structures

8 Routines, functional abstraction and information hiding

9 Variables, assignment and references

PART II: HOW THINGS WORK

10 Just enough hardware

11 Describing syntax

12 Programming languages

13 Compilers and friends: the basic software tools

PART III: ALGORITHMS AND DATA STRUCTURES

14 Fundamental data structures, genericity, and algorithm complexity

15 Recursion and trees

16 Devising and engineering an algorithm: Topological Sort

In section 16.1, just after the first figure: 
Money, Pass, Map, Louvre, Orsay
Money, Pass, **Louvre, Map**, Orsay
Money, Map, Pass, Louvre, Orsay

The second one is wrong. -- Luchin Doblies, 1.12.2008.


Section 16.3, topic "Cycles in the constraints", line 4-5:
"A topological sort program gets its input **in the form individual ordering constraints**, ..." 

Missing "of": "in the form of" -- L.D., 1.12.2008


Section 16.4, topic "The Loop", second last line of the code-square:
if “Any elements remain” then-- Report cycle:
cycle_found := True
“Insert these elements into **cyclist**”
end

I believe cyclist should be plural, "cyclists". -- L.D., 1.12.2008


Section 16.4, topic "The Candidates", second page, line 4: 
"What concrete **date** structure should we use for candidates?"

"date structure" instead of "data structure". -- L.D., 1.12.2008


Section 16.7, second line:
"..., such as the "<“ relation on numbers."

The quotes do not match in font. -- L.D., 1.12.2008

PART IV: OBJECT-ORIENTED TECHNIQUES 533

17 Inheritance

18 Operations as objects: agents and lambda calculus

19 Event-driven design

20 Program correctness and proofs

PART V: TOWARDS SOFTWARE ENGINEERING

21 Introduction to software engineering

PART VI: APPENDICES

A Using the EiffelStudio environment

B Eiffel syntax specification

C An introduction to C++ (material by Nadia Polikarpova)

D An introduction to Java (material by Marco Piccioni)

E An introduction to C# (material by Benjamin Morandi)