Difference between revisions of "IPhone Development"
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== Compiling your first iPhone application == | == Compiling your first iPhone application == | ||
− | Compile the project in $ISE_LIBRARY/examples/iphone/basic. Once done you have a binary called `basic'. | + | Compile the project in $ISE_LIBRARY/examples/iphone/basic (using the -experiment option). Once done you have a binary called `basic'. |
== Testing under the iPhone Simulator == | == Testing under the iPhone Simulator == |
Revision as of 08:11, 27 June 2009
Contents
Requirements
To develop in Eiffel for the iPhone, you need:
- a Mac running Mac OS X 10.5.7
- the latest iPhone SDK 3.0 and the latest Xcode
- the official EiffelStudio 6.4 release for the Mac
Getting ready
The iPhone development requires 2 targets and each target has its own value for the environment variable ISE_PLATFORM:
- iphone-x86: when testing under the iPhone simulator
- iphone-arm: when compiling for the actual iPhone device.
Every piece of C code has to be compiled for both targets. Therefore repeat the compilation instructions below twice, one for each target.
Preparing the delivery
Under $ISE_EIFFEL/studio/spec, replicate the macosx-x86 into iphone-x86 and iphone-arm. Do the same in $ISE_EIFFEL/precomp/spec and $ISE_EIFFEL/studio/config.
Compiling
Then you need to check out the source code. The easiest is to create a directory 65dev, go in this directory and then checkout the source code by doing:
svn co https://svn.eiffel.com/eiffelstudio/trunk/Src .
Then set the environment variable ISE_LIBRARY and EIFFEL_SRC to the 65dev directory above.
The Eiffel C runtime
Set ISE_PLATFORM accordingly and in $EIFFEL_SRC/C, type:
./quick_configure
Once compiled do:
cp config.sh $ISE_EIFFEL/studio/spec/$ISE_PLATFORM/include cd run-time cp *.h $ISE_EIFFEL/studio/spec/$ISE_PLATFORM/include/ cp lib* $ISE_EIFFEL/studio/spec/$ISE_PLATFORM/lib/
The Eiffel C libraries
You need to compile some C code. Go in the $ISE_LIBRARY/experimental/library/objc_base/Clib and type
finish_freezing -library
then go in $ISE_LIBRARY/experimental/library/iPhone/Clib and type again
finish_freezing -library
Compiling your first iPhone application
Compile the project in $ISE_LIBRARY/examples/iphone/basic (using the -experiment option). Once done you have a binary called `basic'.
Testing under the iPhone Simulator
For the moment, create a simple iPhone application with Xcode, then compile it for the simulator. Once done, you can type:
cd ~/Library/Application\ Support/iPhone\ Simulator/User/Applications
and find the directory corresponding to the application you just created. Once done go into that directory and into the Application bundle. Delete the binary and create a symbolic link to the application compiled via EiffelStudio in the W_code directory.
Now to test your application, you can simply launch the simulator and start your application from there. The simulator is located at:
/Developer/Platforms/iPhoneSimulator.platform/Developer/Applications
Testing under the iPhone Device
First, you need to create the CECIL archive of your Eiffel iPhone application. To do so, go in either W_code or F_code (I recommend F_code here), and type make cecil. Once you have that, you get an archive file (e.g. libbasic.a).
Create an Xcode project, this time include the CECIL archive and the 2 other C libraries we compiled above as external references. Once done, edit `main.m' so its content look like:
#include "eif_eiffel.h" #include "eif_setup.h" int main(int argc, char *argv[], char **envp) { EIF_INITIALIZE(failure); EIF_PROCEDURE proc; EIF_OBJECT obj; EIF_TYPE_ID tid; tid = eif_type_id ("APPLICATION"); obj = eif_create(tid); proc = eif_procedure ("make", tid); (proc) (eif_access(obj)); EIF_DISPOSE_ALL; }
Compile and deploy to the iPhone and the Eiffel application will be running on your iPhone.