Touch of class typos: Difference between revisions
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Typos for "Touch of Class" draft | Typos for "Touch of Class" draft | ||
==How to report a typo== | ===How to report a typo=== | ||
Report it under the appropriate chapter title below. Please include the original section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name. | Report it under the appropriate chapter title below. Please include the original section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name. | ||
| Line 16: | Line 16: | ||
(Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed. | (Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed. | ||
==Preface etc.== | ===Preface etc.=== | ||
==1 The industry of pure ideas== | ===1 The industry of pure ideas=== | ||
== 2 Dealing with objects == | === 2 Dealing with objects === | ||
==3 Program structure basics== | ===3 Program structure basics=== | ||
==4 The interface of a class == | ===4 The interface of a class === | ||
== 5 Just Enough Logic == | === 5 Just Enough Logic === | ||
==6 Creating objects and executing systems== | ===6 Creating objects and executing systems=== | ||
==7 Control structures== | ===7 Control structures=== | ||
==8 Routines, functional abstraction and information hiding== | ===8 Routines, functional abstraction and information hiding=== | ||
==9 Variables, assignment and references== | ===9 Variables, assignment and references=== | ||
==PART II: HOW THINGS WORK== | ===PART II: HOW THINGS WORK=== | ||
==10 Just enough hardware== | ===10 Just enough hardware=== | ||
==11 Describing syntax== | ===11 Describing syntax=== | ||
==12 Programming languages== | ===12 Programming languages=== | ||
==13 Compilers and friends: the basic software tools== | ===13 Compilers and friends: the basic software tools=== | ||
==PART III: ALGORITHMS AND DATA STRUCTURES == | ===PART III: ALGORITHMS AND DATA STRUCTURES === | ||
==14 Fundamental data structures, genericity, and algorithm complexity== | ===14 Fundamental data structures, genericity, and algorithm complexity=== | ||
==15 Recursion and trees== | ===15 Recursion and trees=== | ||
==16 Devising and engineering an algorithm: Topological Sort== | ===16 Devising and engineering an algorithm: Topological Sort=== | ||
In section 16.1, just after the first figure: | In section 16.1, just after the first figure: | ||
| Line 71: | Line 71: | ||
The quotes do not match in font. -- L.D., 1.12.2008 | The quotes do not match in font. -- L.D., 1.12.2008 | ||
==PART IV: OBJECT-ORIENTED TECHNIQUES 533== | ===PART IV: OBJECT-ORIENTED TECHNIQUES 533=== | ||
==17 Inheritance== | ===17 Inheritance=== | ||
==18 Operations as objects: agents and lambda calculus== | ===18 Operations as objects: agents and lambda calculus=== | ||
==19 Event-driven design== | ===19 Event-driven design=== | ||
==20 Program correctness and proofs== | ===20 Program correctness and proofs=== | ||
== PART V: TOWARDS SOFTWARE ENGINEERING== | === PART V: TOWARDS SOFTWARE ENGINEERING=== | ||
==21 Introduction to software engineering== | ===21 Introduction to software engineering=== | ||
== PART VI: APPENDICES== | === PART VI: APPENDICES=== | ||
==A Using the EiffelStudio environment== | ===A Using the EiffelStudio environment=== | ||
==B Eiffel syntax specification== | ===B Eiffel syntax specification=== | ||
==C An introduction to C++ (material by Nadia Polikarpova)== | ===C An introduction to C++ (material by Nadia Polikarpova)=== | ||
==D An introduction to Java (material by Marco Piccioni)== | ===D An introduction to Java (material by Marco Piccioni)=== | ||
==E An introduction to C# (material by Benjamin Morandi)== | ===E An introduction to C# (material by Benjamin Morandi)=== | ||
==EARLIER REPORTS (NOW CORRECTED)== | |||
===Preface etc.=== | |||
===1 The industry of pure ideas=== | |||
=== 2 Dealing with objects === | |||
===3 Program structure basics=== | |||
===4 The interface of a class === | |||
=== 5 Just Enough Logic === | |||
===6 Creating objects and executing systems=== | |||
===7 Control structures=== | |||
===8 Routines, functional abstraction and information hiding=== | |||
===9 Variables, assignment and references=== | |||
===PART II: HOW THINGS WORK=== | |||
===10 Just enough hardware=== | |||
===11 Describing syntax=== | |||
===12 Programming languages=== | |||
===13 Compilers and friends: the basic software tools=== | |||
===PART III: ALGORITHMS AND DATA STRUCTURES === | |||
===14 Fundamental data structures, genericity, and algorithm complexity=== | |||
===15 Recursion and trees=== | |||
===16 Devising and engineering an algorithm: Topological Sort=== | |||
In section 16.1, just after the first figure: | |||
Money, Pass, Map, Louvre, Orsay | |||
Money, Pass, **Louvre, Map**, Orsay | |||
Money, Map, Pass, Louvre, Orsay | |||
The second one is wrong. -- Luchin Doblies, 1.12.2008. | |||
Section 16.3, topic "Cycles in the constraints", line 4-5: | |||
"A topological sort program gets its input **in the form individual ordering constraints**, ..." | |||
Missing "of": "in the form of" -- L.D., 1.12.2008 | |||
Section 16.4, topic "The Loop", second last line of the code-square: | |||
if “Any elements remain” then-- Report cycle: | |||
cycle_found := True | |||
“Insert these elements into **cyclist**” | |||
end | |||
I believe cyclist should be plural, "cyclists". -- L.D., 1.12.2008 | |||
Section 16.4, topic "The Candidates", second page, line 4: | |||
"What concrete **date** structure should we use for candidates?" | |||
"date structure" instead of "data structure". -- L.D., 1.12.2008 | |||
Section 16.7, second line: | |||
"..., such as the "<“ relation on numbers." | |||
The quotes do not match in font. -- L.D., 1.12.2008 | |||
===PART IV: OBJECT-ORIENTED TECHNIQUES 533=== | |||
===17 Inheritance=== | |||
===18 Operations as objects: agents and lambda calculus=== | |||
===19 Event-driven design=== | |||
===20 Program correctness and proofs=== | |||
=== PART V: TOWARDS SOFTWARE ENGINEERING=== | |||
===21 Introduction to software engineering=== | |||
=== PART VI: APPENDICES=== | |||
===A Using the EiffelStudio environment=== | |||
===B Eiffel syntax specification=== | |||
===C An introduction to C++ (material by Nadia Polikarpova)=== | |||
===D An introduction to Java (material by Marco Piccioni)=== | |||
===E An introduction to C# (material by Benjamin Morandi)=== | |||
Revision as of 10:09, 2 December 2008
Typos for "Touch of Class" draft
How to report a typo
Report it under the appropriate chapter title below. Please include the original section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name.
For example:
In section 16.1, just after the first figure: Money, Pass, Map, Louvre, Orsay Money, Pass, **Louvre, Map**, Orsay Money, Map, Pass, Louvre, Orsay The second one is wrong. -- Luchin Doblies, 1.12.2008.
(Indeed Luchin Doblies reported this error -- thanks! BM.) The entry should appear in the section for the corresponding chapter (it does now). I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.
Preface etc.
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: HOW THINGS WORK
10 Just enough hardware
11 Describing syntax
12 Programming languages
13 Compilers and friends: the basic software tools
PART III: ALGORITHMS AND DATA STRUCTURES
14 Fundamental data structures, genericity, and algorithm complexity
15 Recursion and trees
16 Devising and engineering an algorithm: Topological Sort
In section 16.1, just after the first figure: Money, Pass, Map, Louvre, Orsay Money, Pass, **Louvre, Map**, Orsay Money, Map, Pass, Louvre, Orsay The second one is wrong. -- Luchin Doblies, 1.12.2008.
Section 16.3, topic "Cycles in the constraints", line 4-5: "A topological sort program gets its input **in the form individual ordering constraints**, ..." Missing "of": "in the form of" -- L.D., 1.12.2008
Section 16.4, topic "The Loop", second last line of the code-square: if “Any elements remain” then-- Report cycle: cycle_found := True “Insert these elements into **cyclist**” end I believe cyclist should be plural, "cyclists". -- L.D., 1.12.2008
Section 16.4, topic "The Candidates", second page, line 4: "What concrete **date** structure should we use for candidates?" "date structure" instead of "data structure". -- L.D., 1.12.2008
Section 16.7, second line: "..., such as the "<“ relation on numbers." The quotes do not match in font. -- L.D., 1.12.2008
PART IV: OBJECT-ORIENTED TECHNIQUES 533
17 Inheritance
18 Operations as objects: agents and lambda calculus
19 Event-driven design
20 Program correctness and proofs
PART V: TOWARDS SOFTWARE ENGINEERING
21 Introduction to software engineering
PART VI: APPENDICES
A Using the EiffelStudio environment
B Eiffel syntax specification
C An introduction to C++ (material by Nadia Polikarpova)
D An introduction to Java (material by Marco Piccioni)
E An introduction to C# (material by Benjamin Morandi)
EARLIER REPORTS (NOW CORRECTED)
Preface etc.
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: HOW THINGS WORK
10 Just enough hardware
11 Describing syntax
12 Programming languages
13 Compilers and friends: the basic software tools
PART III: ALGORITHMS AND DATA STRUCTURES
14 Fundamental data structures, genericity, and algorithm complexity
15 Recursion and trees
16 Devising and engineering an algorithm: Topological Sort
In section 16.1, just after the first figure: Money, Pass, Map, Louvre, Orsay Money, Pass, **Louvre, Map**, Orsay Money, Map, Pass, Louvre, Orsay The second one is wrong. -- Luchin Doblies, 1.12.2008.
Section 16.3, topic "Cycles in the constraints", line 4-5: "A topological sort program gets its input **in the form individual ordering constraints**, ..." Missing "of": "in the form of" -- L.D., 1.12.2008
Section 16.4, topic "The Loop", second last line of the code-square: if “Any elements remain” then-- Report cycle: cycle_found := True “Insert these elements into **cyclist**” end I believe cyclist should be plural, "cyclists". -- L.D., 1.12.2008
Section 16.4, topic "The Candidates", second page, line 4: "What concrete **date** structure should we use for candidates?" "date structure" instead of "data structure". -- L.D., 1.12.2008
Section 16.7, second line: "..., such as the "<“ relation on numbers." The quotes do not match in font. -- L.D., 1.12.2008