Difference between revisions of "Touch of class typos"
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==15 Recursion and trees== | ==15 Recursion and trees== | ||
==16 Devising and engineering an algorithm: Topological Sort== | ==16 Devising and engineering an algorithm: Topological Sort== | ||
+ | |||
+ | In section 16.1, just after the first figure: | ||
+ | Money, Pass, Map, Louvre, Orsay | ||
+ | Money, Pass, **Louvre, Map**, Orsay | ||
+ | Money, Map, Pass, Louvre, Orsay | ||
+ | |||
+ | The second one is wrong. -- Luchin Doblies, 1.12.2008. | ||
+ | |||
==PART IV: OBJECT-ORIENTED TECHNIQUES 533== | ==PART IV: OBJECT-ORIENTED TECHNIQUES 533== | ||
==17 Inheritance== | ==17 Inheritance== |
Revision as of 00:38, 1 December 2008
Typos for "Touch of Class" draft
How to report a typo
Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name.
For example:
In section 16.1, just after the first figure: Money, Pass, Map, Louvre, Orsay Money, Pass, **Louvre, Map**, Orsay Money, Map, Pass, Louvre, Orsay The second one is wrong. -- Luchin Doblies, 1.12.2008.
(Indeed Luchin Doblies reported this error today -- thanks! BM.) The entry should appear in the section for the corresponding chapter. I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.
Preface etc.
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: HOW THINGS WORK
10 Just enough hardware
11 Describing syntax
12 Programming languages
13 Compilers and friends: the basic software tools
PART III: ALGORITHMS AND DATA STRUCTURES
14 Fundamental data structures, genericity, and algorithm complexity
15 Recursion and trees
16 Devising and engineering an algorithm: Topological Sort
In section 16.1, just after the first figure: Money, Pass, Map, Louvre, Orsay Money, Pass, **Louvre, Map**, Orsay Money, Map, Pass, Louvre, Orsay The second one is wrong. -- Luchin Doblies, 1.12.2008.