Difference between revisions of "Touch of class typos"

(How to report a typo)
(16 Devising and engineering an algorithm: Topological Sort)
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==15 Recursion and trees==
 
==15 Recursion and trees==
 
==16 Devising and engineering an algorithm: Topological Sort==
 
==16 Devising and engineering an algorithm: Topological Sort==
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In section 16.1, just after the first figure:
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Money, Pass, Map, Louvre, Orsay
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Money, Pass, **Louvre, Map**, Orsay
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Money, Map, Pass, Louvre, Orsay
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 +
The second one is wrong. -- Luchin Doblies, 1.12.2008.
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==PART IV: OBJECT-ORIENTED TECHNIQUES 533==
 
==PART IV: OBJECT-ORIENTED TECHNIQUES 533==
 
==17 Inheritance==
 
==17 Inheritance==

Revision as of 00:38, 1 December 2008

Typos for "Touch of Class" draft

How to report a typo

Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. It is convenient to show the extract as a display (start lines with spaces) and also, if you wish, to give your name.

For example:

In section 16.1, just after the first figure: 
Money, Pass, Map, Louvre, Orsay
Money, Pass, **Louvre, Map**, Orsay
Money, Map, Pass, Louvre, Orsay

The second one is wrong. -- Luchin Doblies, 1.12.2008.

(Indeed Luchin Doblies reported this error today -- thanks! BM.) The entry should appear in the section for the corresponding chapter. I am sorry that I will not be able to respond to individual comments, but I will consider all reports and correct the text as needed.

Preface etc.

1 The industry of pure ideas

2 Dealing with objects

3 Program structure basics

4 The interface of a class

5 Just Enough Logic

6 Creating objects and executing systems

7 Control structures

8 Routines, functional abstraction and information hiding

9 Variables, assignment and references

PART II: HOW THINGS WORK

10 Just enough hardware

11 Describing syntax

12 Programming languages

13 Compilers and friends: the basic software tools

PART III: ALGORITHMS AND DATA STRUCTURES

14 Fundamental data structures, genericity, and algorithm complexity

15 Recursion and trees

16 Devising and engineering an algorithm: Topological Sort

In section 16.1, just after the first figure: 
Money, Pass, Map, Louvre, Orsay
Money, Pass, **Louvre, Map**, Orsay
Money, Map, Pass, Louvre, Orsay

The second one is wrong. -- Luchin Doblies, 1.12.2008.

PART IV: OBJECT-ORIENTED TECHNIQUES 533

17 Inheritance

18 Operations as objects: agents and lambda calculus

19 Event-driven design

20 Program correctness and proofs

PART V: TOWARDS SOFTWARE ENGINEERING

21 Introduction to software engineering

PART VI: APPENDICES

A Using the EiffelStudio environment

B Eiffel syntax specification

C An introduction to C++ (material by Nadia Polikarpova)

D An introduction to Java (material by Marco Piccioni)

E An introduction to C# (material by Benjamin Morandi)