|
|
Line 1: |
Line 1: |
| + | __NOTOC__ |
| Typos for "Touch of Class" draft | | Typos for "Touch of Class" draft |
| | | |
Revision as of 01:19, 1 December 2008
Typos for "Touch of Class" draft
How to report a typo
Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. Also (if you like) give the name of the fault reporter. For example:
Preface etc.=
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: HOW THINGS WORK
10 Just enough hardware
11 Describing syntax
12 Programming languages
13 Compilers and friends: the basic software tools
PART III: ALGORITHMS AND DATA STRUCTURES
14 Fundamental data structures, genericity, and algorithm complexity
15 Recursion and trees
16 Devising and engineering an algorithm: Topological Sort
PART IV: OBJECT-ORIENTED TECHNIQUES 533
17 Inheritance
18 Operations as objects: agents and lambda calculus
19 Event-driven design
20 Program correctness and proofs
PART V: TOWARDS SOFTWARE ENGINEERING
21 Introduction to software engineering
PART VI: APPENDICES
A Using the EiffelStudio environment
B Eiffel syntax specification
C An introduction to C++ (material by Nadia Polikarpova)
D An introduction to Java (material by Marco Piccioni)
E An introduction to C# (material by Benjamin Morandi)