Difference between revisions of "Touch of class typos"

 
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Typos for "Touch of Class" draft
 
Typos for "Touch of Class" draft
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==How to report a typo==
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Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. Also (if you like) give the name of the fault reporter. For example:
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==Preface etc.===
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==1 The industry of pure ideas==
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== 2 Dealing with objects ==
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==3 Program structure basics==
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==4 The interface of a class ==
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== 5 Just Enough Logic ==
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==6 Creating objects and executing systems==
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==7 Control structures==
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==8 Routines, functional abstraction and information hiding==
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==9 Variables, assignment and references==
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==PART II: HOW THINGS WORK==
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==10 Just enough hardware==
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==11 Describing syntax==
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==12 Programming languages==
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==13 Compilers and friends: the basic software
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tools==
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==PART III: ALGORITHMS AND DATA STRUCTURES ==
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==14 Fundamental data structures,
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genericity, and algorithm complexity==
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==15 Recursion and trees==
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==16 Devising and engineering an algorithm:
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Topological Sort==
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==PART IV: OBJECT-ORIENTED
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TECHNIQUES 533==
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==17 Inheritance==
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==18 Operations as objects: agents and
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lambda calculus==
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==19 Event-driven design==
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==20 Program correctness and proofs==
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PART V: TOWARDS SOFTWARE ENGINEERING==
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==21 Introduction to software engineering==
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== PART VI: APPENDICES==
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==A Using the EiffelStudio environment==
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==B Eiffel syntax specification==
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==C An introduction to C++ (material by Nadia Polikarpova)==
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==D An introduction to Java (material by Marco Piccioni)==
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==E An introduction to C# (material by Benjamin Morandi)==

Revision as of 00:18, 1 December 2008

Typos for "Touch of Class" draft

How to report a typo

Report it in the appropriate chapter. Please include the section number. The page number is less important as it changes. The best is to copy-paste the relevant text extract and mark the faulty word(s), for example by **...**. Also (if you like) give the name of the fault reporter. For example:

Preface etc.=

1 The industry of pure ideas

2 Dealing with objects

3 Program structure basics

4 The interface of a class

5 Just Enough Logic

6 Creating objects and executing systems

7 Control structures

8 Routines, functional abstraction and information hiding

9 Variables, assignment and references

PART II: HOW THINGS WORK

10 Just enough hardware

11 Describing syntax

12 Programming languages

==13 Compilers and friends: the basic software tools==

PART III: ALGORITHMS AND DATA STRUCTURES

==14 Fundamental data structures, genericity, and algorithm complexity==

15 Recursion and trees

==16 Devising and engineering an algorithm: Topological Sort== ==PART IV: OBJECT-ORIENTED TECHNIQUES 533==

17 Inheritance

==18 Operations as objects: agents and lambda calculus==

19 Event-driven design

20 Program correctness and proofs

PART V: TOWARDS SOFTWARE ENGINEERING==

21 Introduction to software engineering

PART VI: APPENDICES

A Using the EiffelStudio environment

B Eiffel syntax specification

C An introduction to C++ (material by Nadia Polikarpova)

D An introduction to Java (material by Marco Piccioni)

E An introduction to C# (material by Benjamin Morandi)