Difference between revisions of "Migration to Unicode"
(Removed usage of non-existent class EXECUTION_ENVIRONMENT_32) |
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[[Category:Unicode]] | [[Category:Unicode]] | ||
− | This is a summary of the recommendations for adapting applications to handle Unicode. | + | This is a summary of the recommendations for adapting applications to handle Unicode. Although some recommendations can be applied in earlier version of EiffelStudio starting from 5.6, the following recommendations are made for 7.2 and higher. |
====General rule==== | ====General rule==== |
Latest revision as of 14:30, 15 February 2013
This is a summary of the recommendations for adapting applications to handle Unicode. Although some recommendations can be applied in earlier version of EiffelStudio starting from 5.6, the following recommendations are made for 7.2 and higher.
General rule
- Never use
STRING_8
or any variant of it unless you write a program that is going to be deleted in 5 minutes after running it. Do not even consider usingSTRING_8
or its variant. Always useIMMUTABLE_STRING_32
,READABLE_STRING_32
orSTRING_32
. - Do not use classes from third-party libraries that take
STRING_8
rather thanSTRING_32
. - Use
PATH
to manipulate file or directory names - Whenever an API takes a READABLE_STRING_GENERAL argument, assume that STRING_8 will be treated as Unicode strings in the range 0 .. 255, unless explicitly noted.
Temporary solution
- Replace types using the following table:
Old class | New class |
---|---|
STRING_8
|
STRING_32
|
FILE_NAME
|
PATH
|
DIRECTORY_NAME
|
PATH
|
KL_BINARY_INPUT_FILE
|
KL_BINARY_INPUT_FILE_32
|
KL_TEXT_OUTPUT_FILE
|
KL_TEXT_OUTPUT_FILE_32
|
EXECUTION_ENVIRONMENT
|
EXECUTION_ENVIRONMENT_32
|
- Consider using
READABLE_STRING_32
for argument types. If you cannot immediately change argument types to takeREADABLE_STRING_32
, e.g. because this is a library class, useREADABLE_STRING_GENERAL
and perform all the necessary conversions inside the routine. - If you need to convert one UTF encoding into another one, use
UTF_CONVERTER
. This is an expanded class, so it's possible to declare a local variable of this type and call features on it without explicit object creation.