Difference between revisions of "RosettaCode Monty Hall"
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[[Category:Rosetta Code]] | [[Category:Rosetta Code]] | ||
[[Category:Flash Code ]] | [[Category:Flash Code ]] | ||
+ | |||
+ | '''-> [[RosettaCode]] Overview''' | ||
==Reference== | ==Reference== | ||
Line 8: | Line 10: | ||
==Eiffel code== | ==Eiffel code== | ||
− | Here's | + | Here's a candidate implementation. This compiles and runs, producing output similar to this: |
− | + | Staying wins 333504 times. | |
+ | |||
+ | Switching wins 666496 times. | ||
<e> | <e> | ||
− | class MONTY_HALL | + | class |
+ | MONTY_HALL | ||
− | feature | + | create |
+ | make | ||
+ | |||
+ | feature {NONE} -- Initialization | ||
+ | |||
+ | make | ||
+ | local | ||
+ | games_count: INTEGER | ||
+ | do | ||
+ | create random_generator.make | ||
+ | games_count := 1000000 | ||
+ | |||
+ | across 1 |..| games_count as game loop | ||
+ | play | ||
+ | end | ||
+ | |||
+ | print ("Staying wins " + staying_wins.out + " times.%N") | ||
+ | print ("Switching wins " + (games_count - staying_wins).out + " times.%N") | ||
+ | end | ||
+ | |||
+ | feature -- Commands | ||
play | play | ||
local | local | ||
− | |||
− | |||
doors: ARRAYED_LIST [BOOLEAN] | doors: ARRAYED_LIST [BOOLEAN] | ||
chosen, shown: INTEGER | chosen, shown: INTEGER | ||
− | |||
do | do | ||
− | + | create doors.make_filled (Door_count) -- False is a goat, True is a car | |
− | + | doors [next_random_door] := True -- Put a car behind a random door | |
+ | chosen := next_random_door -- Pick a door, any door | ||
− | + | -- Monty selects a door which is neither the winner nor the choice | |
− | + | from | |
− | + | shown := next_random_door | |
− | + | until | |
− | + | shown /= chosen and not doors [shown] | |
− | + | loop | |
− | + | shown := next_random_door | |
− | + | end | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | if doors [chosen] then -- If you would have won by staying, count it | |
− | + | staying_wins := staying_wins + 1 | |
− | + | ||
end | end | ||
+ | ensure | ||
+ | staying_wins_valid: staying_wins = old staying_wins or staying_wins = old staying_wins + 1 | ||
+ | end | ||
− | + | feature {NONE} -- Implementation | |
− | + | ||
+ | Door_count: INTEGER = 3 | ||
+ | -- The total number of doors. | ||
+ | |||
+ | staying_wins: INTEGER | ||
+ | -- The number of times that the strategy of staying would win. | ||
+ | |||
+ | random_generator: RANDOM | ||
+ | -- A random number generator for selecting doors. | ||
+ | |||
+ | next_random_door: INTEGER | ||
+ | -- A door chosen at random. | ||
+ | do | ||
+ | random_generator.forth | ||
+ | Result := random_generator.item \\ Door_count + 1 | ||
+ | ensure | ||
+ | valid_door: Result >= 1 and Result <= Door_count | ||
end | end | ||
Latest revision as of 23:27, 2 October 2012
-> RosettaCode Overview
Reference
Statement of the Monty Hall problem on RosettaCode: here.
Deadline for adding to RosettaCode page: 31 Aug 2012; submitter:
Eiffel code
Here's a candidate implementation. This compiles and runs, producing output similar to this:
Staying wins 333504 times.
Switching wins 666496 times.
class MONTY_HALL create make feature {NONE} -- Initialization make local games_count: INTEGER do create random_generator.make games_count := 1000000 across 1 |..| games_count as game loop play end print ("Staying wins " + staying_wins.out + " times.%N") print ("Switching wins " + (games_count - staying_wins).out + " times.%N") end feature -- Commands play local doors: ARRAYED_LIST [BOOLEAN] chosen, shown: INTEGER do create doors.make_filled (Door_count) -- False is a goat, True is a car doors [next_random_door] := True -- Put a car behind a random door chosen := next_random_door -- Pick a door, any door -- Monty selects a door which is neither the winner nor the choice from shown := next_random_door until shown /= chosen and not doors [shown] loop shown := next_random_door end if doors [chosen] then -- If you would have won by staying, count it staying_wins := staying_wins + 1 end ensure staying_wins_valid: staying_wins = old staying_wins or staying_wins = old staying_wins + 1 end feature {NONE} -- Implementation Door_count: INTEGER = 3 -- The total number of doors. staying_wins: INTEGER -- The number of times that the strategy of staying would win. random_generator: RANDOM -- A random number generator for selecting doors. next_random_door: INTEGER -- A door chosen at random. do random_generator.forth Result := random_generator.item \\ Door_count + 1 ensure valid_door: Result >= 1 and Result <= Door_count end end
Comments
Note that the implementations in many other languages maintain a separate variable to count the number of switch wins. They calculate whether switching wins at each step via some funky logic that relies on zero-based array indexing, which would be inconvenient in Eiffel. But we don't need to do that at all anyway, because calculating it at each step is completely redundant: we can just do a final subtraction at the end, right?