RosettaCode Monty Hall: Difference between revisions
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[[Category:Rosetta Code]] | [[Category:Rosetta Code]] | ||
[[Category:Flash Code ]] | |||
'''-> [[RosettaCode]] Overview''' | |||
==Reference== | ==Reference== | ||
Statement of the Monty Hall problem on RosettaCode: [http://rosettacode.org/wiki/Monty_Hall_problem here]. | Statement of the Monty Hall problem on RosettaCode: [http://rosettacode.org/wiki/Monty_Hall_problem here]. | ||
Deadline for adding to RosettaCode page: 31 Aug 2012; submitter: | <br>Deadline for adding to RosettaCode page: 31 Aug 2012; submitter: | ||
==Eiffel code== | ==Eiffel code== | ||
Here's a candidate implementation. This compiles and runs, producing output similar to this: | |||
Staying wins 333504 times. | |||
Switching wins 666496 times. | |||
<e> | |||
class | |||
MONTY_HALL | |||
create | |||
make | |||
feature {NONE} -- Initialization | |||
make | |||
local | |||
games_count: INTEGER | |||
do | |||
create random_generator.make | |||
games_count := 1000000 | |||
across 1 |..| games_count as game loop | |||
play | |||
end | |||
print ("Staying wins " + staying_wins.out + " times.%N") | |||
print ("Switching wins " + (games_count - staying_wins).out + " times.%N") | |||
end | |||
feature -- Commands | |||
play | |||
local | |||
doors: ARRAYED_LIST [BOOLEAN] | |||
chosen, shown: INTEGER | |||
do | |||
create doors.make_filled (Door_count) -- False is a goat, True is a car | |||
doors [next_random_door] := True -- Put a car behind a random door | |||
chosen := next_random_door -- Pick a door, any door | |||
-- Monty selects a door which is neither the winner nor the choice | |||
from | |||
shown := next_random_door | |||
until | |||
shown /= chosen and not doors [shown] | |||
loop | |||
shown := next_random_door | |||
end | |||
if doors [chosen] then -- If you would have won by staying, count it | |||
staying_wins := staying_wins + 1 | |||
end | |||
ensure | |||
staying_wins_valid: staying_wins = old staying_wins or staying_wins = old staying_wins + 1 | |||
end | |||
feature {NONE} -- Implementation | |||
Door_count: INTEGER = 3 | |||
-- The total number of doors. | |||
staying_wins: INTEGER | |||
-- The number of times that the strategy of staying would win. | |||
random_generator: RANDOM | |||
-- A random number generator for selecting doors. | |||
next_random_door: INTEGER | |||
-- A door chosen at random. | |||
do | |||
random_generator.forth | |||
Result := random_generator.item \\ Door_count + 1 | |||
ensure | |||
valid_door: Result >= 1 and Result <= Door_count | |||
end | |||
end | |||
</e> | |||
==Comments== | ==Comments== | ||
Note that the implementations in many other languages maintain a separate variable to count the number of switch wins. They calculate whether switching wins at each step via some funky logic that relies on zero-based array indexing, which would be inconvenient in Eiffel. But we don't need to do that at all anyway, because calculating it at each step is completely redundant: we can just do a final subtraction at the end, right? | |||
Latest revision as of 08:27, 3 October 2012
-> RosettaCode Overview
Reference
Statement of the Monty Hall problem on RosettaCode: here.
Deadline for adding to RosettaCode page: 31 Aug 2012; submitter:
Eiffel code
Here's a candidate implementation. This compiles and runs, producing output similar to this:
Staying wins 333504 times.
Switching wins 666496 times.
class MONTY_HALL create make feature {NONE} -- Initialization make local games_count: INTEGER do create random_generator.make games_count := 1000000 across 1 |..| games_count as game loop play end print ("Staying wins " + staying_wins.out + " times.%N") print ("Switching wins " + (games_count - staying_wins).out + " times.%N") end feature -- Commands play local doors: ARRAYED_LIST [BOOLEAN] chosen, shown: INTEGER do create doors.make_filled (Door_count) -- False is a goat, True is a car doors [next_random_door] := True -- Put a car behind a random door chosen := next_random_door -- Pick a door, any door -- Monty selects a door which is neither the winner nor the choice from shown := next_random_door until shown /= chosen and not doors [shown] loop shown := next_random_door end if doors [chosen] then -- If you would have won by staying, count it staying_wins := staying_wins + 1 end ensure staying_wins_valid: staying_wins = old staying_wins or staying_wins = old staying_wins + 1 end feature {NONE} -- Implementation Door_count: INTEGER = 3 -- The total number of doors. staying_wins: INTEGER -- The number of times that the strategy of staying would win. random_generator: RANDOM -- A random number generator for selecting doors. next_random_door: INTEGER -- A door chosen at random. do random_generator.forth Result := random_generator.item \\ Door_count + 1 ensure valid_door: Result >= 1 and Result <= Door_count end end
Comments
Note that the implementations in many other languages maintain a separate variable to count the number of switch wins. They calculate whether switching wins at each step via some funky logic that relies on zero-based array indexing, which would be inconvenient in Eiffel. But we don't need to do that at all anyway, because calculating it at each step is completely redundant: we can just do a final subtraction at the end, right?